xixas: I can't really speak to Rebirth, as I only gave it 30-40 hours (which isn't much for an X game).
Single-ship just didn't work for me.
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There's a good bit of new story, and I'm not trying to give it away here. Nor do I think this is really the thread to discuss lore or new storylines.
Hm! Well, I'm a big sucker for the lore behind the universe (thanks to the amazing books they have). The games always felt... ambitious, but were constantly falling short by feeling just incomplete. Only the inclusion of script packs the community had to create, did it actually feel like a complete game. The visuals, like, designs, were another sore spot for a very long time. Having a look at the ship designs from X3 and forward, that's gotten sooooo much better at least.
I was big on X, until Rebirth. I just had a look at it, and thanks to flashbacks to Darkstar One, immediately ejected without even
being able to give it a chance. I just couldn't. The designs though, everything visually, looked much better, so there's that at least I guess.
Then X4 came, and with 4 being 3+1 (somewhat acknowledging that Rebirth was no good), my interest was hooked again. Release reviews were talking about how shallow and buggy a lot of things were, and that a lot had changed compared to X3. I was on the fence, but had alternatives at the time, and decided to let it simmer a bit. The books tho, been very engaged with them still, all the while.
Yesterday, I caught wind of the new DLCs and all the patching that's been happening up til now, and now it does finally really pique my interest again. I'm starting to fall from my fence, towards getting it. Just gotta know if I need a script pack again =D
xixas: Hard to call it complete while the Boron are still missing
How's that work? All of their gates / systems are still not back online?
xixas: The Split have... split...
I see what you have done there and I fully support it. =D
xixas: As to support ship scripts, X4 has pretty much entirely reworked ship classes into 4 groups -- S, M, L, XL -- with 4 subcategories in most, generally defined by building faction. There are support "Resupplier" ships now that can act as sort of mobile fleet repair/resupply bases, but they in turn have to be resupplied and, at present, the mechanism for that's still a little hairy.
The ship class rework is a welcome one, makes it a bit easier to keep track of sizes. But no more M for military, T for transporters, etc? That part was still kind of handy.
And, the scripting wasn't just required for the support side of things - without it, the entire game would just fall apart into micromanagement simulator 2000 if you actually dared to attempt to use its features to the full extend. That example was just the easiest to go for. If I have a big ship and a wing of small ships - am I gonna be babysitting each of these small ships in X4 like I was in vanilla X3? If so, then I'm worse off for having them over just having the biggest one ship I can get my hands on at all times, which quickly becomes just boring. I'd really like to be able to have and actually use a small fleet, feeling like a commander / captain, not having to be every deck hand on all of my ships at once.
xixas: They still do -not- have a hangar bay. If that's your goal in selecting a player ship (and you have the Split expansion) I'd recommend a Split Cobra. Otherwise, if you just really prefer a Terran fleet, the Falx is decent.
[. . .]
I've long played Split ships. The Dragon's not as good as it used to be (though the Dragon Raider is a great glass cannon), and the Alligator gas miner is so fast, I actually ran it as my player ship for a long while last game before upgrading to a Rattlesnake -- The "Syn" would probably be the L equivalent on the Terran side.
[. . .]
I miss the smaller, side-ejecting carrier ships from X3... they basically no longer exist.
What do you mean by that?
Ships like the, I think it was Argon Centaur of X2?
I was using that relatively early on as a base of operations, with two docking ports for small ships tucked away under its engines. Take the main ship somewhere, use the cargo for whatever I needed to stash, jump in the fighter when needed for missions, or to quickly jump over to a station nearby. It felt very like... Firefly Serenity vibes. With the Katana looking like a chibi Jupiter-Class Battlestar (Galactica), I've always loved it and wanted to be able to use that one like I used the Centaur back then. I'm not too big on Split designs in general, Paranid exterior design looks pretty nice from what I can see, tho.
xixas: Lore hasn't really changed much, but has been significantly refocused with the events of the last couple centuries. Xenon are still a constant "threat" (hah). The Kha'ak are -far- more irritating (though manageable with patrol fleets).
What, didn't we clap them good enough in the past games...?
Especially with #deff and #deca being out of the picture, they still continued to be that big a menace? What for did we help #efaa then...? Shouldn't that have been more of an olive branch?