Posted January 02, 2018
![avatar](http://images.gog.com/8fd8ebce55d2afc7d53f2457a2d0ce65b437b3b451a395ba7ff6c7f4f7b48a1d_avm.jpg)
![avatar](http://images.gog.com/48689112ea1e614b099a281ef23c76087e1a1a94bbdba2492dbd59b7ce1fa560_avm.jpg)
Do you want to express that sometimes it is working, sometimes not?
One problem with USB and Windows is, that Windows never really properly handled the USB-connections. What you might have to do, is to 'reset' the port you are using the joystick in. Easiest way to do so, is by removing it and plug in another device, that 'shall' override it. The only problem is that Windows has a buffer which keeps the devices installed, on W95 it was rather easy to remove those entries, but they did make it harder nowadays. That by the way is the reason why you do not get another message: found new hardware blablablabla.......
The big problem there is, if for any reason the driver is hung up (reboot might fix it, but not all the time) it is rather hard to remove it.....reinstalling drivers might help......
Yes I know ridiculous.....
![avatar](http://images.gog.com/8fd8ebce55d2afc7d53f2457a2d0ce65b437b3b451a395ba7ff6c7f4f7b48a1d_avm.jpg)
That said, the mouse makes more sense for space sims, because after flying in regular flight sims, you use left to lean left and bank a turn, not to go left. Rudder control is how you go straight left (when taking off), but that twisting motion (for most sticks) doesn't make sense for space sims. Honestly, I'd love to know how NASA pilots control their ships to dock with ISS, given that they usually grab aircraft pilots.
I did use joystick quite a bit like on Amiga, even for some other flight sims (Wing Commander etc... PC Joystick.), but how to say, more advanced space sims....nope mouse :D
So I am rather used to the flight stick behaviour as in a real plane.....maybe because the other games are more action orientated? Maybe my brain is just classifying it so differently? Oh....and Wing Commander or similar with mouse, no way.....And rudder is only really for slight flight path corrections not for turning left/right, in atmospheric flight you do use the main wings for turning and not the rudder as it is much quicker. Simple, rudder is only using atmospheric flow to change course, wings are using engine power as well are hence much quicker.
But space sim you don't have really atmospheric behaviour like this.....one thing which kind of always 'disturbed' me with any space sim (except one) was that cutting engine power does not mean you will slow down.....(BUT the one which did it was a bit hilarious to really fight :D [and let's see if you know which one I am talking about :D ] ).
But back to 'topic', so banking, rolling in space is already again different as in the atmosphere....again, maybe because of this I prefer to use mouse?
For ISS:
Orbiter home: orbit.medphys.ucl.ac.uk/ or www.orbitersim.com
If you really want to fly the shuttle, go there and download it ;) (Yes I already did)
It is free and I will not spoil anything, so you will have to install and find out :P
EDIT: I'm also curious how we would adapt missile splash to space, as well, since the physics would be very, very different (i'm leaning towards they'd be more like laser drones than missiles).
Post edited January 02, 2018 by kohlrak