Posted March 28, 2016
I've created this thread as a sort of journal to show you around my X3:AP universe.
First, my resume: was first introduced to the X universe when I finished the campaign in Freelancer and was looking for my next space adventure. I tried X2, and despite its many shortcomings, the idea of being able to build your own stations in space, be part of a galactic economy, explore, switch ships and command fleets pulled me in.
I won't lie to you, the graphics were horrible, even for those days. And there was the in-station navigation part which was supposed to add more depth, but was really just an extra annoyance. And man, the learning curve was brutal.
When X3: Reunion first showed up I had to upgrade my PC in order to get a decent framerate out of it, but I was sold. It still had bugs (of course!), but the graphics and game mechanics were greatly improved.
X3:TC was another step forward. The way station missions were redesigned helped a new player get early access to a decent source of finance (profitsssss!!!) without having to sell energy cells for two weeks in order to buy an M4 fighter. I spent a lot of time in mapping the sectors and discovering new aspects of the game in TC.
When X3:AP came out, I was a bit conflicted. For a long time I kept on playing TC, but was eventually convinced to switch to AP and start over again from scratch by a single, ridiculous thing: turret AI. In TC, you see, if you give a turret the order for "Missile Defense" it will of course also shoot at nearby enemies when they attack you... but the fire rate will be slower than a spitting cowboy with a dry mouth.
This and other small, yet annoying things in the long run, which were redesigned or fixed in AP convinced me to start the game I'm still playing today.
First, my resume: was first introduced to the X universe when I finished the campaign in Freelancer and was looking for my next space adventure. I tried X2, and despite its many shortcomings, the idea of being able to build your own stations in space, be part of a galactic economy, explore, switch ships and command fleets pulled me in.
I won't lie to you, the graphics were horrible, even for those days. And there was the in-station navigation part which was supposed to add more depth, but was really just an extra annoyance. And man, the learning curve was brutal.
When X3: Reunion first showed up I had to upgrade my PC in order to get a decent framerate out of it, but I was sold. It still had bugs (of course!), but the graphics and game mechanics were greatly improved.
X3:TC was another step forward. The way station missions were redesigned helped a new player get early access to a decent source of finance (profitsssss!!!) without having to sell energy cells for two weeks in order to buy an M4 fighter. I spent a lot of time in mapping the sectors and discovering new aspects of the game in TC.
When X3:AP came out, I was a bit conflicted. For a long time I kept on playing TC, but was eventually convinced to switch to AP and start over again from scratch by a single, ridiculous thing: turret AI. In TC, you see, if you give a turret the order for "Missile Defense" it will of course also shoot at nearby enemies when they attack you... but the fire rate will be slower than a spitting cowboy with a dry mouth.
This and other small, yet annoying things in the long run, which were redesigned or fixed in AP convinced me to start the game I'm still playing today.
Post edited March 28, 2016 by WinterSnowfall