Posted August 19, 2016
I am peeved now. X3:TC certainly is not free from bugs even now though most have been ironed out.
I was, yet again, trying to capture a pirate Kestrel and when it was down to 22% hull intact, I switched to weapon group 3 and also checked carefully that my turret guns were not activated for weapon groups 2-4 (left side menu>current ship>advanced>weapons -- scrolled down to turret guns. Clicked remove from group 3, but alas, I had already done that). The game correctly changed the number of my frontal guns from two to one but when I blew past the pirate, with a sinking feeling, I heard my turret opening up and the pirate went poof. I am afraid I told the Argon police where they could stuff their 500Cr bounty. In case anyone is in doubt: It is a place where the sun does not shine.
I am going to do something low to compensate for that bug and reload as I had saved very recently before the fight. This reminds me I need to go buy some more insurance policies, like a thousand of them :-D The cost is negligible to me anyway.
I was, yet again, trying to capture a pirate Kestrel and when it was down to 22% hull intact, I switched to weapon group 3 and also checked carefully that my turret guns were not activated for weapon groups 2-4 (left side menu>current ship>advanced>weapons -- scrolled down to turret guns. Clicked remove from group 3, but alas, I had already done that). The game correctly changed the number of my frontal guns from two to one but when I blew past the pirate, with a sinking feeling, I heard my turret opening up and the pirate went poof. I am afraid I told the Argon police where they could stuff their 500Cr bounty. In case anyone is in doubt: It is a place where the sun does not shine.
I am going to do something low to compensate for that bug and reload as I had saved very recently before the fight. This reminds me I need to go buy some more insurance policies, like a thousand of them :-D The cost is negligible to me anyway.