Avogadro6: If you're not in a hurry you could simply drop a station or two just outside of terran space, and gain a small amount of rep for every baldric that stops by to trade. Just remember to grant terran ships permission to dock (you might also want to ban argon ships, so they don't get in the way).
Doing missions is much faster, of course. Sometimes you can find terran scouts offering jobs deep in commonwealth space.
There's also at least one place in terran space where you can find Xenon ships, but I don't remember if you have to progress with the terran plot to get there...
Ah, I do not have a problem as I am on very friendly terms with the Terrans but was thinking
what if as they are not as accessable as the Commonwealth factions. Thanks anyway!
My game progresses :-)
Busy, hands full in the game training marines and stuff I missed the ending of the fifth day so this one is closer to 26 hours than 24h.
Forty-three minutes into the fifth game day I took a break to plan, read up and try out things and also practise my combat a little (and do some real life things too). At one point I then managed to save over my save with one of these where I was trying things out. Three game hours where I lost money and reputation :-( and gained combat rank :-( This bad combo makes things a lot harder for me. I guess I must very strictly avoid combat now as far as possible and look for missions to do for pirates where I do NOT have to fight or piss off any one too much, all to repair my standing with the pirates. Sigh! I REALLY should have heeded my very own advice (a few posts back) to move saves out of the folder as not to mess things up, also to use the keyboard shortcuts more.
Hunting for a Pirate Kestrel to attempt capturing it, I mostly find a lot of pirate Discos and Harriers (other M5s) and when I eventually find a Kestrel, it dies to friendly fire gaaah (dies to another pirate trying to shoot at me). This can wait till later.
Only missions I did this day was two combat missions netting me around 1,000cr and angering the pirates and Yaki so they will harass my assets more. An utter fail in my books. The plots have been on hold too.
Since I decided to aim for all race/main plots and as many corporation plots as I can stand, I feel I need to plan a bit and stop flumming around so much. I will need an income on a completely other level than I have now. Planning factory complexes I quickly realised I realistically ought to aim for open ones (as in needing some resource/s shipped in) to lower the starting capital needed to reachable levels. Still all good complexes I came up with were out of my reach financially when I factor in station transport, starting capital and resources, freighters, tubing and the cost of buying the stations.
Looking into factory building made me wonder, can we tug mines across sectors? It is not like I would want to drag them across several sectors, not enjoying tugging THAT much but sometimes even one sector would help. Can always ship ores in with a TS of course.
Having so many (~100) sectors unexplored is really hindering me now. Of course I could set a suitable M5 to explore for me but it somehow goes against something deep inside me. I want to go look for myself.
Hooray! I got an offer to buy my favourite Mamba, the Vanguard, for 66% off. Now in X3TC there are other M3s that are good but I have fond memories of this one from Reunion. M3s are so fun to fly that I will build up a small fleet of those I like even if I am quick to sell a ship I do not see any use for.
Frustrated at not finding any marines or mercenaries to buy, when I finally wanted them, I kind of bought them indiscriminately, only checking to see they had at least 30 in fighting skill, leading to me having to school most of them a lot. Better marines/mercenaries do cost more to buy but it seems to me that is still cheaper than schooling them the equivalent amount, plus that takes game time and my attention/time. I found a couple of mercenaries in an abandoned ship but these were not any better than the average for sale.
I now feel I did wrong to start the marine training already. I think I should have built my first factory complex first. This thing costs money and takes a lot of time. What I would really love is to be able to board a TL but for that I would need either 85 mechanical skill for all marines or one of those ships that takes boarding pods (they cost twice as much as a TL...) and 50 mechanical skill for all marines. I will have to start with easier targets, also as to train the fighting skill of the marines.
Trade rank 17 *
Combat rank 6 *
Argon +6 (L)
Boron +5 (L)
Split +4
Paranid +4
Teladi +5 (L)
Goner +4
ATF +3
Terran +4
A capital (L) after the race if I have a police license for them.
* if bottom rank = 0
Assets:
20 marines, all with at least one star in each skill, in schooling now, later moving to training them
14 ships: 2 x TM. 5 X TS. 2 x TP. 1 x M5. 2 x M4. 2 x M3.
8 Adv sats in use <---I love these <3 They make life a lot easier
STILL no factories or other stations. I was saving up for a complex but then the marines ate into the budget.
PS. "squiddie with a gun" :) is part of my platoon
Pictures are marine training and the pilot stats