My 3rd day in-game:
Just minutes into the third day I bought a Teladi Kestrel M5 and continued the Terran plot. I guess the Terrans giving me an M5 (tiny fighter) was a good indication that I will need one soon but I would rather have a Kestrel than what I was given. This one is a blast to fly <3 With this I just flew past the enemy fleet that I could not beat with my Buster.
Next up in the Terran plot would be a patrol mission with a wing of AI ( = not NPC) M5 Rapiers given to me. Makes me suspect a more formidable foe for which I will want a better ship or weapons, so taking a break from the plot for now to get that and work on my "shopping list".
I found a Goner sector and I know Goners sell the jumpdrive but I guess they do not unless they have a station to sell it from, which I was kindly asked to help build... Alright, will do.
Had too many offers to buy used ship so I simply ran out of cash. Now the owner of some more freighters :-) just need to juggle the little cash I have so I can fill them with trade goods and shields.
Suddenly one of my fighters, which was docked in the same system as I (aka "IS"), undocked and started moving about. Did someone steal it? It still is marked as mine though. Such a mystery was too much for me so I loaded a saved game. It seems they just move out of the way so others can dock if it gets crowded so I wasted some real time on replaying a bit.
Annoyingly the Plot demands my presence so cannot go look for a jumpdrive. Players of X games, learn from this, buy it early on. Being in too much hurry with the Goners' first mission I face an empty purse again :-(
Captured a pirate Buster :-) and was so tired that I sold the original Buster to the shipyard instead of this one... Thankfully had a save only ten minutes earlier, after capture but before repairs.
I have always thought that the SETA should not be a ship part but accessable always and once again I had reason to think so. Since it is so cheap I suggest installing it on each and every ship as it can, in case of an attack, with luck, get destroyed in place of a much more critical or expensive upgrade.
Here is one bug that keeps annoying me, especially since it has made me fail at least one mission: When having several conversations simultaneously, it seems to rank the dumb, unimportant station announcements higher and drown out critical ones. (Yes, audio settings are on less prattle x2)
My first setback at 11h into the 3rd day: My 2nd hand Dolphin Hauler gets shot down by a pack of angry pirates too many and too tough for me to fight, a loss of approximately 700,000c :-( (including stuff onboard). Unless I get an M3 or better I must invest in missiles and maybe also fighter drones. Drones on my TSs (freighters) in that case, hmm.
I managed to get a pirate Carrack (M7) to come after me and lured it into crashing at full speed into a Phoenix (M2), which lost a quarter of its shield charge, tops. The pirate? Smithereens :-D And I felt sooo good at having some kind of revenge after they shot my freighter. Bloody pirates! (Never mind I was
Cal Johnston in an earlier life.)
What with X3TC having A LOT more missions in many different plot lines than X3R, I decided to have a look at some walk-throughs to try to plan ahead a bit... <hysterical laughter> Some requirements are insane. No compunctions here about using walk-throughs for some games' quests/story. If I want to finish all the races' and all the corporations' plots, this will drag on well into the next year for sure.
A pirate must have placed some strange hex or something on my Kestrel's engine as my max speed dropped and dropped and... well, a Kestrel's defence is its speed, so I was dropped out of the sky. This ought to teach me not to buy 2nd hand ships from pirates.
So I did not get a jumpdrive during the 3rd day either.... but mere seconds into the 4th I did. That is a good spot to make a report.
What have I accomplished so far? Fully upgraded and equipped my Baldric, bought and kitted a Kestrel, advanced a bit on the Terran and Goner plots, not started any new plots but explored quite a bit with my Kestrel (perfect for mapping the world). I just love the ship. Done quite a lot of trading.
Trade rank 14 *
Combat rank 4 *
Argon +6 (L)
Boron +4
Split +2
Paranid +4
Teladi +3 (L)
Goner +3
ATF +3
Terran +3
A capital (L) after the race if I have a police license for them.
* if bottom rank = 0
Assets:
5 ships: 2 X TS 1 x M5 2 x M4
no factories or other stations
Shopping list:
-Police Licenses, whenever I can buy them
-Bio Scanner! How have I missed buying this? Not needed so far but soon will
-a factory or two
-an M3 or such
-a ship with a hangar to store my Busters on and use for lugging around jumpdrives. Cheapest one is?
-more small and fast TSs
-one big TS for some (mainly plot) missions
Pictures: Me buying a jumpdrive with inlay of my stats ; The Goners' Ozias is a peculiar looking ship; Nooo, don't want to lose another freighter :-S