skerbl: That is... disappointing. Now I don't really demand immediate beta access (it's only for testing anyway, not for actually playing), and I can live with actual patches hitting a day or so later. I can live with it, even though I feel like I shouldn't have to. But delays upwards of several days and perpetual beta versions instead of live releases are a different story. That's a pretty depressing sign for future handling of the GOG version.
Also, there's the rumors about some planned 'multiplayer' features. While I personally couldn't care less about this aspect, I fear that these features may very well never make it into the GOG version. And missing features are *never* a good thing, even if it's some tacked on obscure 'community' stuff.
Apparently any real time in game multiplayer is off the cards; don't ask me why they stated this it's just what i've read.
So the question is what multiplayer would look like...
Well it wouldn't be multiplayer if it didn't affect your world so it is likely to have stations built as independant factions where others build them.
At best you might even get their traders and their route patrols as part of a 'save collation'.
At worst it will just be a leaderboard updating from a digital distribution platforms services notably using it's 'achievements'.
Personally I don't think it's worth holding your breath for.
I am of the same mind about missing features although more fanatical about it. Missing features make an inferior product; could you imagine if they did that with houses?
You can pay more for a mansion, but it will never have a pool because every builder/supplier doesn't want to allow non permanent residents to compete in terms of luxury and every owner of a pool supporting them because they're afraid of being denied the right to own a pool or to keep non-residents out of it.
It really is ridiculous that the free market that has strict laws to prevent and punish monopolistic behaviour is allowed to develop institutionally walled gardens with the direct effect of reducing consumer choice and restricting competition.
But I digress; i don't think you can judge Egosoft on your point based on 1 game, but based on the series and the fact that they are single player I believe they have done a passable job.
The time delay on patches on GOG seem to be one of geolocation of GOG's team and that they check before they upload things into the wider community.
We may want to have patches from the developer be automatically uploaded through their GOG's Galaxy app/website, but it's not how GOG does business and that is not the developers fault.
That said where it DOES matter is with multiplayer where version missmatch is a key problem creating a split market (one on the latest multiplayer which players therefore gravitate to becoming the defacto functional version [steam], and one that therefore does not have the player base to make large multiplayer or multiplayer with brisk game lobbying and thus a subpar end user experience [ergo. inferior product]).