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From the ECWolf FAQ:

Isn't BJ supposed to be breathing on the intermission?

Indeed he is, and in the Wolfenstein 3D shareware and Spear of Destiny he does. However, id software accidentally made both frames of animation identical in the latest version of the Wolf3D data files. There is nothing ECWolf can do about this short of providing the missing graphic. The animation is still technically happening so if you grab the image from Wolf3D or Spear of Destiny it will work.
I've been annoyed by the bug for some time.

To fix it, I've grabbed the missing frame from vgagraph.sod (id 36 if you start counting with 0) and used SLADE to create a pk3-archive that contains this frame as GRAPHICS/L_GUY1.png. This pk3 archive can be loaded by ECWolf either by command line argument or by drag and drop and it fixes the bug.

If you want the animation you can either create the pk3 file yourself or download the attachment and rename it to breathing_fix.pk3.
Attachments:
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mk47at: If you want the animation you can either create the pk3 file yourself or download the attachment and rename it to breathing_fix.pk3.
Many thanks for this. Works great.

Don't suppose you know if there is a way of using the ECWolf command line arguments to specify the game data files to use? I have the command lines to load specific config file locations and mods but not to specify the data file (IWAD), so I always get the game selection screen pop-up.
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korell: Don't suppose you know if there is a way of using the ECWolf command line arguments to specify the game data files to use? I have the command lines to load specific config file locations and mods but not to specify the data file (IWAD), so I always get the game selection screen pop-up.
You can use
./ecwolf --data sod
or
./ecwolf --data wl6

I don't know why it's missing from the help text, it's the only undocumented command line argument. I found it in the source code (function CheckParameters() in wl_main.cpp).
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korell: Don't suppose you know if there is a way of using the ECWolf command line arguments to specify the game data files to use? I have the command lines to load specific config file locations and mods but not to specify the data file (IWAD), so I always get the game selection screen pop-up.
avatar
mk47at: You can use
./ecwolf --data sod
or
./ecwolf --data wl6

I don't know why it's missing from the help text, it's the only undocumented command line argument. I found it in the source code (function CheckParameters() in wl_main.cpp).
Awesome, that works great. No more IWAD selection screen needed for me any longer, just my custom batch script that lets me choose whichever game or mod I want to play. Many thanks! :)
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korell:
You're welcome.
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korell: Don't suppose you know if there is a way of using the ECWolf command line arguments to specify the game data files to use? I have the command lines to load specific config file locations and mods but not to specify the data file (IWAD), so I always get the game selection screen pop-up.
avatar
mk47at: You can use
./ecwolf --data sod
or
./ecwolf --data wl6

I don't know why it's missing from the help text, it's the only undocumented command line argument. I found it in the source code (function CheckParameters() in wl_main.cpp).
Just to add to that, "--data sd2" and "--data sd3" load the spear mission packs (the ones with the ridiculous blue guns ;p ).

If you want the animation you can either create the pk3 file yourself or download the attachment and rename it to breathing_fix.pk3.
Apologies for replying to such an old thread but it seems the link for the is broken, I and many who are looking forward to fix this in the future will appreciate if someone uploaded a mirror link and/or reuploaded the file. Thanks and sorry again!
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Arhum1224MK: Apologies for replying to such an old thread but it seems the link for the is broken, I and many who are looking forward to fix this in the future will appreciate if someone uploaded a mirror link and/or reuploaded the file. Thanks and sorry again!
Another late replay, if you haven't figured it out by yourself, let me quote from the post:

(…) or download the attachment and rename it to breathing_fix.pk3.
Your browser might say that the png is broken, which it is, since it is a zip file.
can you make a video tutorial?
Post edited February 24, 2021 by Dr.Ferret
It's a problem of ECWolf only or DOS version too?
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FulVal: It's a problem of ECWolf only or DOS version too?
It is a problem from an official patch for the latest DOS version way back in the day. Two "frames" or images were used to "animate" the breathing. It would just flip back and forth between them in a timed manner. iD somehow copied one frame image into the other, making them the same. Therefore, does not look like it animated anymore. Never was fixed.
Since it is in the data files, both DOS and ECWolf would have this, what I would call minor, issue.
I vaguely remember fixing this back in the 90's on my copy by using a map/art editor and bringing in the pre-patch image back into the post patch image data file. Was easy. I look at WDC and have no clue what is going on anymore. Boy did it get complicated.
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mk47at: You can use
./ecwolf --data sod
or
./ecwolf --data wl6

I don't know why it's missing from the help text, it's the only undocumented command line argument. I found it in the source code (function CheckParameters() in wl_main.cpp).
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LkMaxBr: Just to add to that, "--data sd2" and "--data sd3" load the spear mission packs (the ones with the ridiculous blue guns ;p ).
And also the ridiculous death sound effects in the Spear Mission Packs.

One of the death sound effects sounds like the Nazis just defecated.
Post edited November 03, 2021 by TheBigCore