Posted September 12, 2018
(I still don't have the game, but will buy it when it goes on sale, or whenever I feel like playing it.)
Looking at information about classes, skills, spells, and traits, I have been thinking of other ideas for character builds that might work:
* Stealthy healer: Go Priest, Monk, then Ninja. This gives you a character who can effectively heal, and who the enemies aren't likely to target. I would make sure to learn at least the healing spell that fully heals a character before leaving Monk. Could optionally pass through Warlock (perhaps betwen Monk and Ninja) to get Fiendcraft. (Does the trick of hiding and casting spells from the shadows work well in this game?) Traits that make the character more likely to be targeted will be skipped on this character.
* Tank: Go Warrior, Paladin, then Valkyrie. Avoid traits that hurt defense or that make the character less likely to be targeted, and focus heavily on Leadership. The idea is to get enemies to focus their attacks on the character, in order to protect the rest of the party and make it so that I only have to heal one character most of the time (which seems like a good strategy when it looks like most healing is weak, but there's a single target full heal; if multi-target healing were dominant, this wouldn't be as good a strategy). Perhaps going to Warlock, of all classes, to learn Lifesteal before becoming a Valkyire might me an interesting option here. (Does the Regeneration trait affect healing from Lifesteal?)
* Physical damage: Go Warrior (or Rogue), Barbarian, perhaps Ninja (for Kung Fu; how does that skill compare to late-game weapons?), and perhaps Assassin as a final class. Get traits that increase damage, even if they increase damage received as well, and focus on doing as much damage as possible.
* Archmage (budget version, if you don't mind using one of the third tier classes): Go Priest, Warlock, and you get 4 spell schools right there. Could then change to Zen Master late game, if desired.
* Blood Bath specialist: Go Priest or Wizard, then Warlock (learn Blood Bath), then focus on getting more HP and avoiding getting hit. The idea behind this build is to maximize the damage potential from Blood Bath while being able to survive it (the trait that lets you survive if you have more than 1 HP looks good here, as does a certain spell). Is this a viable build?
Anyway, what do you think of these set-ups? Do they look like viable builds? (Note that many of these builds assume a party rarther than a solo character.)
Looking at information about classes, skills, spells, and traits, I have been thinking of other ideas for character builds that might work:
* Stealthy healer: Go Priest, Monk, then Ninja. This gives you a character who can effectively heal, and who the enemies aren't likely to target. I would make sure to learn at least the healing spell that fully heals a character before leaving Monk. Could optionally pass through Warlock (perhaps betwen Monk and Ninja) to get Fiendcraft. (Does the trick of hiding and casting spells from the shadows work well in this game?) Traits that make the character more likely to be targeted will be skipped on this character.
* Tank: Go Warrior, Paladin, then Valkyrie. Avoid traits that hurt defense or that make the character less likely to be targeted, and focus heavily on Leadership. The idea is to get enemies to focus their attacks on the character, in order to protect the rest of the party and make it so that I only have to heal one character most of the time (which seems like a good strategy when it looks like most healing is weak, but there's a single target full heal; if multi-target healing were dominant, this wouldn't be as good a strategy). Perhaps going to Warlock, of all classes, to learn Lifesteal before becoming a Valkyire might me an interesting option here. (Does the Regeneration trait affect healing from Lifesteal?)
* Physical damage: Go Warrior (or Rogue), Barbarian, perhaps Ninja (for Kung Fu; how does that skill compare to late-game weapons?), and perhaps Assassin as a final class. Get traits that increase damage, even if they increase damage received as well, and focus on doing as much damage as possible.
* Archmage (budget version, if you don't mind using one of the third tier classes): Go Priest, Warlock, and you get 4 spell schools right there. Could then change to Zen Master late game, if desired.
* Blood Bath specialist: Go Priest or Wizard, then Warlock (learn Blood Bath), then focus on getting more HP and avoiding getting hit. The idea behind this build is to maximize the damage potential from Blood Bath while being able to survive it (the trait that lets you survive if you have more than 1 HP looks good here, as does a certain spell). Is this a viable build?
Anyway, what do you think of these set-ups? Do they look like viable builds? (Note that many of these builds assume a party rarther than a solo character.)