Posted February 16, 2024
So, summary of some Valkyrie race choices:
* Dracon: My personal favorite. You get a breath attack (otherwise no non-item area attacks until level 12). 25 bonus points, so can start with 64 STR (Power Strike at level 13). DEX and INT are both reasonable second choices (INT gives Power Cast at level 18, late but still acceptable if you're planning on a level 24+ finish). Should raise SEN to 31 to avoid penalties. Drawback: If INT and SEN left at starting values, skills like Close Combat and Artifacts will rise slowly, so not good for Amulet of Life usage.
* Dwarf: Similar to Dracon, this time with damage resistance (which is really unnecessary on high HP characters) instead of breath. INT for Power Cast isn't recommended here (learned at level 20), so likely STR/DEX here.
* Human: Not as good as the others, but doesn't have that INT/SEN shortage, so skills like Artifacts and Close Combat increase faster. A bishop mix is possible for this race.
* Mook: -10 bonus points. This, I believe, means you'll have 52 STR at level 3, and hence won't get Power Strike until level 19. But, doesn't have the issue of slow Close Combat and Artifacts growth. Can use the Giant's Sword (but keep in mind that that wastes the primary skill bonus).
Next topic may be the behavior of the apprentice mechanic (I created a Lizardman Bishop, used a hex editor to give her >16 million XP, and leveled her up to level 8).
* Dracon: My personal favorite. You get a breath attack (otherwise no non-item area attacks until level 12). 25 bonus points, so can start with 64 STR (Power Strike at level 13). DEX and INT are both reasonable second choices (INT gives Power Cast at level 18, late but still acceptable if you're planning on a level 24+ finish). Should raise SEN to 31 to avoid penalties. Drawback: If INT and SEN left at starting values, skills like Close Combat and Artifacts will rise slowly, so not good for Amulet of Life usage.
* Dwarf: Similar to Dracon, this time with damage resistance (which is really unnecessary on high HP characters) instead of breath. INT for Power Cast isn't recommended here (learned at level 20), so likely STR/DEX here.
* Human: Not as good as the others, but doesn't have that INT/SEN shortage, so skills like Artifacts and Close Combat increase faster. A bishop mix is possible for this race.
* Mook: -10 bonus points. This, I believe, means you'll have 52 STR at level 3, and hence won't get Power Strike until level 19. But, doesn't have the issue of slow Close Combat and Artifacts growth. Can use the Giant's Sword (but keep in mind that that wastes the primary skill bonus).
Next topic may be the behavior of the apprentice mechanic (I created a Lizardman Bishop, used a hex editor to give her >16 million XP, and leveled her up to level 8).