Posted August 29, 2013
Actually did alot of testing between 3dfx and dx7. The 3dfx nglide does not display in 32-bit. If you want to check it out yourself load the default party in the load game screen. You start off in the beginning area. Look at the clouds with 3dfx totally 16 bit . Delete the 3dfx glide garbage, and open 3d settings in the program files. Select dx 7 or whatever you want to use. Select resolution 1024 x 768 x 32. This preserves the original aspect ration and allows 32 bit colors. Load the default party again and check out the clouds. Nice smooth 32 bit clouds.