RChu1982: In Wizardry 8, the developers supposedly fixed the races, so that they were more or less balanced. What do you think? My vote goes to Humans, as they get a solid 45 to all 7 attributes (315 points total). Remember that attribute points, unlike skill points, are locked in stone, and can only be increased upon character creation, and level ups (6 points per level up).
Most people seem to prefer more specialized races, as they can get those expert skills unlocked sooner. I used to do it too, unlocking, in my most extreme example, a Lizardman Fighter with Strength, Vitality, Dexterity, and Speed maxed by level 21. However, his other stats sucked, he was vulnerable to Mental and Divine spells, and no Eagle Eye expert skill (his Senses sucked, giving poor initiative, less chance to hit, and slow growth in Close/Ranged Combat).
A Human party can get 4 expert skills unlocked by level 30 at the absolute worst (a Gadgeteer with a 55 Intelligence requirement, an Alchemist with a 60 Dexterity requirement, etc.) The remaining 3 attributes will be at worst, 45 (higher with attribute requirements demanded by a specific profession).
What does everybody think?
Humans are definitely better than they were in the past, *especially* better than they were in 1-3 and 5. (Seriously, the lack of a really good stat is a significant drawback, but they further had to give them terrible piety *and* the worst stat sum as a result. What were they thinking back then?) With that said, they do still have a couple disadvantages:
* They still have the lack of focus on a particular stat. This tends to mostly hurt classes that have fewer requirements (like Fighter and Priest (though human Priests are at least a reasonable choice, unlike in 1-5)), but it still is a disadvantage, and means no expert skills until level 13. (The ideal time to get an expert skill is level 10 or lower, as that way you get it before the time where your level basically stalls for a while (and which is my least favorite part of the game otherwise, aside from the fact that I with Arnika Road first time were easier). It's not always possible, and if you can't, it's not as big a deal if you have to wait a level, as in the case of a Human vs. Elf Bishop.)
* They don't have any racial resistances. (At least it isn't as bad as the downsides that the Lizardman race has.)
(In other words, I'm thinking that Humans may be most suitable for hybrids that require multiple stats, and aren't as good for more focused specialist classes like Fighter or Mage.)
Worth noting that I'd probably rank Dracon higher than Lizardman. They don't have the Lizardman's disadvantage (well, they do have reduced mental/divine resistance, but it isn't as bad as the Lizardman's), and a Dracon Fighter can get Power Strike at level 10, which is still soon enough to be really useful. It's a shame their breath doesn't seem to be that useful (unlike in Wizardry Gaiden 4/DIMGUIL, where it's probably too powerful). Their mental stats aren't as bad, which makes them a better fit for some hybrids (though Senses is still just as bad).
Faeires are an example of a race that seem rather interesting, but which I find doesn't work so well:
* Low strength combined with reduced carrying capacity essentially affects your entire party; your party can't carry as much before being overloaded.
* Faster SP regen, except that they can't use either of the easier to get SP regen equipment, so they end up worse off once you manage to reach Ferro. (I would fix this by giving them something like the Robe of Rejuvenation that can reliably be obtained, and I would also take the SP regen away from the Infinity Helm.)
Dwarf, incidentally, is a great choice for a battle Priest. High Piety satisfies the stat requirement, high Strength gives you Power Strike, and Dexterity/Speed are less important in the long run when you might not get the extra attack even with those stats high.
One other thing: These days I tend to value low levels more than other players. Think is, the difficulty isn't a steady increase as it should be; rather, the difficulty spikes early on your first visit to Arnika Road, and then tends to drop from there, so having characters who are powerful in the long run really isn't the best strategy here. (I still like using Bishops, but I haven't been saving all their spell picks, as I find it more fun if I use them right away (or as soon as practical, if I don't meet the skill requirement right away).)
RChu1982: A Human party can get 4 expert skills unlocked by level 30 at the absolute worst
Thing is, the game really doesn't take you that high. In other words, I would consider "level 30" to be the same as "never", at least as far as Wizardry 8 is concerned.
(One thing I don't like about Wizardry 8, and about Sir-Tech Wizardry in general (though 6 and 7 may be different), is that it ends around the time that primary casters get their best spellcasting, before hybrids have a chance to catch up, and before high level behavior really comes into play.)