Posted April 13, 2023
What is everybody's favorite builds?
For a Fighter, with Berserk as an attack option, I would say that Strength and Dexterity first, then Speed and Senses. Intelligence and Piety are almost useless, and Vitality is icing on the icing on the cake (the Fighter gets the best hit points by a mile, way ahead of his closest competitors, the Lord and Valkyrie, while the latter are going to be 2 or 3 levels behind, further widening the gap). Also, he gets the best armor in the game. He should invest in Close Combat, and whatever weapon skills are best (Sword and Mace and Flail come to mind in vanilla). Obviously, Dual Weapons skill is a must on the Fighter not using Polearms. Shield skill is debatable, as it takes away from his Berserking with two weapons. Ranged Combat and Bow seem to be the best choices as well, as the Fighter has an ability to KO not just on melee attacks, but ranged as well. Also, he gets a damage bonus from Strength for using Bows.
The Rogue gets Backstabbing automatically, dealing significant melee damage. Same as the Fighter, he should go with Strength and Dexterity first, then Speed and Senses. With a high enough Stealth skill, he won't be targeted in combat, negating the need for a shield, or even the Vitality stat (as selfish as it is, the Rogue passes attacks onto his teammates). It's almost universal consensus that the Rogue should dual wield, most likely with a Sword and Dagger (I don't think that he can use two-handed weapons anyways, so the decision should already be made).
The Bard and Gadgeteer are jack-of-all-trade characters, being decent in melee, ranged, and magic attacks (though not as good as more specialized trades). Same as the others, they don't benefit much from Intelligence and Piety, and Vitality is retroactive, meaning that they won't lose hit points from investing in it late. Therefore, with the lack of good two-handed weapons, the choice comes down to Sword and Shield, or dual wield. They don't have the Mace and Flail weapon ability (no Mauler/Diamond Eyes), nor can they use the Rogue only Thieves Dagger, so their offhand weapon selection is minimal (Stiletto in the off hand). Also, they don't deal the raw melee damage of the Fighter or Rogue (no Berserking/Backstabbing). In my opinion, they would be best as Sword and Shield users.
The casters (Bishop, Priest, Alchemist, Psionic, Mage) are only going to be at best, tier 3 fighters at both melee and ranged, so I wouldn't prioritize fighting stats with them (Strength, Vitality, Dexterity). I would say go with what makes them best at casting, Intelligence, Piety, Speed, Senses. This unlocks Powercast, Iron Will, Snake Speed, and Eagle Eye, making them good at magic damage, magic resistance, going first, and hitting with their slings (actually dealing some physical damage, while having the chance of KO, kill, paralyze).
For a Fighter, with Berserk as an attack option, I would say that Strength and Dexterity first, then Speed and Senses. Intelligence and Piety are almost useless, and Vitality is icing on the icing on the cake (the Fighter gets the best hit points by a mile, way ahead of his closest competitors, the Lord and Valkyrie, while the latter are going to be 2 or 3 levels behind, further widening the gap). Also, he gets the best armor in the game. He should invest in Close Combat, and whatever weapon skills are best (Sword and Mace and Flail come to mind in vanilla). Obviously, Dual Weapons skill is a must on the Fighter not using Polearms. Shield skill is debatable, as it takes away from his Berserking with two weapons. Ranged Combat and Bow seem to be the best choices as well, as the Fighter has an ability to KO not just on melee attacks, but ranged as well. Also, he gets a damage bonus from Strength for using Bows.
The Rogue gets Backstabbing automatically, dealing significant melee damage. Same as the Fighter, he should go with Strength and Dexterity first, then Speed and Senses. With a high enough Stealth skill, he won't be targeted in combat, negating the need for a shield, or even the Vitality stat (as selfish as it is, the Rogue passes attacks onto his teammates). It's almost universal consensus that the Rogue should dual wield, most likely with a Sword and Dagger (I don't think that he can use two-handed weapons anyways, so the decision should already be made).
The Bard and Gadgeteer are jack-of-all-trade characters, being decent in melee, ranged, and magic attacks (though not as good as more specialized trades). Same as the others, they don't benefit much from Intelligence and Piety, and Vitality is retroactive, meaning that they won't lose hit points from investing in it late. Therefore, with the lack of good two-handed weapons, the choice comes down to Sword and Shield, or dual wield. They don't have the Mace and Flail weapon ability (no Mauler/Diamond Eyes), nor can they use the Rogue only Thieves Dagger, so their offhand weapon selection is minimal (Stiletto in the off hand). Also, they don't deal the raw melee damage of the Fighter or Rogue (no Berserking/Backstabbing). In my opinion, they would be best as Sword and Shield users.
The casters (Bishop, Priest, Alchemist, Psionic, Mage) are only going to be at best, tier 3 fighters at both melee and ranged, so I wouldn't prioritize fighting stats with them (Strength, Vitality, Dexterity). I would say go with what makes them best at casting, Intelligence, Piety, Speed, Senses. This unlocks Powercast, Iron Will, Snake Speed, and Eagle Eye, making them good at magic damage, magic resistance, going first, and hitting with their slings (actually dealing some physical damage, while having the chance of KO, kill, paralyze).