Posted August 16, 2024
So, I decided to work out what the best healer would be, and I came up with a build.
Here are the goals for this build:
* Full caster level for Divinity.
* Should spend most levels as a Priest. (Best class for learning healing magic.)
* Wants Power Cast as soon as possible.
* Obviously, we want this character to be good with the Divine realm.
And some non-goals:
* We do not care about other things.
* In particular, we do not care about Initiative.
So, the build looks something like this:
* Race: Elf
* Starting class: Bishop (for higher starting Intelligence)
* Stat distribution: 10 INT, 10 VIT (could get away with 8), minimum 5 PIE. For this build, let's do 10 of each (which will allow maxing PIE later for more SP), giving 65/65/45..
* Start with 12 Wizardry, as there's some level 2 Mage spells we want.
* Spell picks, maybe favor Divine. If no other Wizardry caster, save a spell pick
Level ups:
* Level 2: +3 INT/VIT. Save the spell pick. +3 Wizardry/Divinity/Divine Magic.
* Level 3: Ditto (though Wizardry is optional). With 15 Wizardry, we can pick level 2 Mage spells; take Enchanted Blade and Magic Missiles for more Divine SP. (And those spells could be used, of course; Magic Missiles provides an early cone attack, which is nice.) If no Wizardry caster, take Missile Shield.
* Level 4: +3 INT/VIT again.
* Level 5: Change to Priest, which takes 1 more VIT. We can now do +3 INT/+2 PIE (PIE now at 67). We probably can't pick 3rd level Priest spells now, as the 25% primary skill bonus isn't active during the level up. Can't boost Wizardry (though the skill still provides some SP).
* Level 6+: Level up as Priest, enjoying the 25% skill bonus. +3 INT/PIE. Max INT at level 11 (with Trynton fountain bonus), PIE at 16. Can likely pick 3rd level spells at level 6, since the 25% bonus is now active, and could also learn such spells from books at level 5.
Here are the goals for this build:
* Full caster level for Divinity.
* Should spend most levels as a Priest. (Best class for learning healing magic.)
* Wants Power Cast as soon as possible.
* Obviously, we want this character to be good with the Divine realm.
And some non-goals:
* We do not care about other things.
* In particular, we do not care about Initiative.
So, the build looks something like this:
* Race: Elf
* Starting class: Bishop (for higher starting Intelligence)
* Stat distribution: 10 INT, 10 VIT (could get away with 8), minimum 5 PIE. For this build, let's do 10 of each (which will allow maxing PIE later for more SP), giving 65/65/45..
* Start with 12 Wizardry, as there's some level 2 Mage spells we want.
* Spell picks, maybe favor Divine. If no other Wizardry caster, save a spell pick
Level ups:
* Level 2: +3 INT/VIT. Save the spell pick. +3 Wizardry/Divinity/Divine Magic.
* Level 3: Ditto (though Wizardry is optional). With 15 Wizardry, we can pick level 2 Mage spells; take Enchanted Blade and Magic Missiles for more Divine SP. (And those spells could be used, of course; Magic Missiles provides an early cone attack, which is nice.) If no Wizardry caster, take Missile Shield.
* Level 4: +3 INT/VIT again.
* Level 5: Change to Priest, which takes 1 more VIT. We can now do +3 INT/+2 PIE (PIE now at 67). We probably can't pick 3rd level Priest spells now, as the 25% primary skill bonus isn't active during the level up. Can't boost Wizardry (though the skill still provides some SP).
* Level 6+: Level up as Priest, enjoying the 25% skill bonus. +3 INT/PIE. Max INT at level 11 (with Trynton fountain bonus), PIE at 16. Can likely pick 3rd level spells at level 6, since the 25% bonus is now active, and could also learn such spells from books at level 5.