Posted August 22, 2015
Pfreaker: Hey everyone playing Wizardy 8 for the first time here's my setup just wondering if there's any major issues I'm going to run into with this load-out.
Lizardman - Fighter - Sword/Shield (Focused on Str/Con)
Dracon - Samurai - Swords (Focused on Str/Con)
Human - Ranger - Ranged. (Focused on Dex/Sense)
Felpurr - Ninja - Locks n' Traps and ranged. (Focused on Speed/Dex)
Elf - Mage - Primary Offensive Caster (Focused on Int/Pie)
Dwarf - Priest - Primary Defensive Caster (Focused on Pie/Int)
I have a family and a full time job so I'm not interested in starting over just making it work. I'm currently around level 7 and just got to Arnika. The Road getting here was full of frustration from the road to Gregor back in the monastery.
Having a lot of fun just looking to have some conversation with like minded peeps.
My 2 cents on this setup: Lizardman - Fighter - Sword/Shield (Focused on Str/Con)
Dracon - Samurai - Swords (Focused on Str/Con)
Human - Ranger - Ranged. (Focused on Dex/Sense)
Felpurr - Ninja - Locks n' Traps and ranged. (Focused on Speed/Dex)
Elf - Mage - Primary Offensive Caster (Focused on Int/Pie)
Dwarf - Priest - Primary Defensive Caster (Focused on Pie/Int)
I have a family and a full time job so I'm not interested in starting over just making it work. I'm currently around level 7 and just got to Arnika. The Road getting here was full of frustration from the road to Gregor back in the monastery.
Having a lot of fun just looking to have some conversation with like minded peeps.
Lizardman Fighter: After one of these is full, raise dexterity asap or he won't hit very much. also, give him items which raises his mental and divine resistances. You DON'T want him to get turncoated and go berserk on your party!
Dracon Samurai: As has been pointed out, the samurai is definitly not a tank, constitution will not change that fact. better choose dex or speed as secondary option, and intelligence and piety later on for spells as he is intended to be played as a hybrid
Human Ranger: pretty ok, but I'll put him into the back row unless you want to train axes as well (rangers get the best axes in the game)
Felpurr Ninja: Just putting him for ranged and locks&traps is a major waste for that character. If you want such one, better choose a gadgeteer. Buy Nunchakas in Arnika and put him up front. Oh, and by ranged I hope you meant dual trowing darts or daggers, not bows, since trown weapons auto-penetrate with the ninja. And be prepared for a loooooong training session as he will take ages before he gets really impressive.
Elf Mage: You got a Samurai, no need for a mage anymore. If you want an offensive spellcaster, better choose a bishop or a Psionic
Dwarven Priest: Pretty ok, although redundant if you got a bishop in your party. Give him a whip and a shield so he can defend himself when out of magic (and the shield also does when casting spells as it raises your armor class).
Since you don't want to start over again, don't forget you can change classes at level-up
Hemaka: I'm not sure if you need two alchemists but whatever. You can find interesting training techniques (and A LOT of other useful info) here: http://www.zimlab.com/wizardry/recovered/flamestryke/wizardry8/flamestrykes_w8.html
For training wizardry/alchemy click "training techniques" at the bottom of the left panel and then "magic skills".
Oh, so Flamestryke's pages are still out there. I was afraid it was lost forever after the page got deleted some month ago.For training wizardry/alchemy click "training techniques" at the bottom of the left panel and then "magic skills".
Post edited August 22, 2015 by bofferbrauer