RChu1982: Power Cast is arguably easier to train that many of the more physical skills, as any spells cast will train this skill. However, you can't just sit there casting buffs (they help), but you need to out there in the real world, fighting, to train this skill to max.
Well, I don't completely buy this. Power cast will train on the casting of any spell, but I suspect that just like with training realms and spell school skills, the chances of an increase decrease the higher the skill goes, but increase based on the power level or mana cost of the spell being cast. So getting that last few points will take a long time, but could still be done casting divine trap on a chest over and over.
I don't bother ever putting skill points into power cast.
Here's one example; I recently started a new party. One of my bishops qualified for Power Cast at level 10. She is not yet 11th level and already has a power cast of over 60 mostly from powertraining with chests and the garage door in the bank vault. Mental magic is already 100 from doing this and Earth Magic is getting there.
RChu1982: Most hybrids have other stats besides Intelligence to work on, so they won't even have time to get Power Cast. Even if they did, they suffer a -4 caster level penalty, so it's debatable if PC works for them.
The question is whether you want your hybrid to cast offensive spells or not. If yes, Power Cast is arguably worth it, even though your hybrid will never be as powerful as a full caster. For Lords and Valkyries the answer is probably no, but could be yes for the other classes.
RChu1982: Snake Speed works in a way that may be counter intuitive: You have to take actions for a skill increase. Defending counts as an action. So, by standing there, defending, for thousands of rounds, all 6 characters in your party are rolling for skill increases.
Interesting.
RChu1982: It's difficult to train my Rogue's Reflextion skill, because if I remove my Fighter, the magnet is gone. Melee enemies may no longer see my Rogue up front as a target, and may run to target the flanks. By having the Fighter up front, as a melee magnet, he will be targeted around 80-90% of the time, while my Rogue will still benefit from the Stealth check failing (he still gets attacked 10-20% of the time). This results in a very slow Reflextion skill increase.
You need to let your rogue stand by himself sometimes and put the fighter in a different spot.
In my previous playthrough, I had two characters max DEX around the same time, maybe level 12 or 13. I went back to the monastery roach room and put them in the front rank with shields and amulets of health. Everyone defends. Left the game running for a few hours and when I got back they both had 75+ in both shield and reflextion.
RChu1982: I wonder if Iron Skin works with the Marten's Bluff traps (you know, the one that killed the T'Rang, where you get the T'Rang Arm). If you're taking physical damage from arrows, any characters with Iron Skin skill unlocked should also see skill increases.
Interesting idea... a little tricky to test since I think it's just random who those arrows actually hit.
I'd probably use the one inside that has the 4 arrows going in different directions as they keep shooting for a while.