valeriusGOG: it is best to focus the entire party on it to synergize(same with critical strike parties, this game rewards party synergy IMO).
This, right here, is the most true statement about Wiz8.
In my opinion, the most import virtues for iron man runs are patience and calmness. I lack enough of both, that I doubt I'd succeed... for now.
A few things: level delta is the most important factor in statuses, but on-hit effects also grows based on character level—this is why a fighter knocks enemies out more frequently at higher levels despite the k.o. capping at five percent—and at a much faster rate than spells. Spells, naturally, having the advantage of multi-targeting.
I'm pleasantly pleased with my staff samurai. I even gave my bishop a spirit staff—lucked out and got three in Trynton. Wizardry gets aoe spells faster than the other schools, save psionics. And, magic missile is much nicer than shrill sound. What I'm getting at, is a samurai can still do a lot of good in a party with a four-school bishop, or even a mage. There are no bad classes, only poor players.
Blind is nice for ranged parties, even more so with speed hacks. Why do you have to hunt them down, there is far more xp than needed, and they'll de-spawn eventually.
While the infinity helm is too much, due to the nature of regeneration, spell-casting warriors having more spell regen makes total sense. I agree with one poster, the touch-up that makes most sense is to give middle-game regen items, and then give plus two items at Ferro. I'd even agree with only giving faeries a unique plus one, and ninjas as are. Sadly, too many mods don't get Wiz8—honestly, most people just don't get this game, and how abysmally easy it is, even on expert; with a spell-casting warrior heavy party—and we can see that many make OP things even more-so. Of course, the vanilla game is rife with OP garbage, so it's not really anything "new." Yet, the game is still way more balanced than it has any right to be. Although, I'm one of the, seemingly, few that postulates that the game would be less balanced if Sir-Tech didn't go under.
Necklaces of Endurance are, for the most part, such nothing-burgers save for those who lack patience. I welcome meaningful sex-based mechanics, but such things are often non-existent. And most "sexists" games are either political nonsense, hate-based nonsense, or fetish-fuel. None of which move my soul. But, I do like when a combination of sex and species determines starting/max attributes or skills. Like three of the five main Elder Scrolls, or Knights of the Chalice 2. You know, where every species isn't just another human with a different flavor of prosthetic forehead—well, mechanically speaking. Why can't some alien species have strong women, and weak men? But, I've run my fair share of strength-based halfling warriors. (The mechanical differences of height and weight is one of the best parts of Dragon's Dogma, by the way. I wish more games let me play as a buff woman, why is that asking too much? I don't mean steroids-taker, but, heck, I'm so starved I'd take it.)
dtgreene: as it feels more sexist (to me at least)
I'll take "things an misandrist might say" for two-thousand, Alex.
True, scientists found a way to make I-Can't-Believe-It's-Not-Sperm out of eggs, and yet they're still trying to eliminate the need for women, but we should strive for a world without either pursuit, even if one is obviously more favored by the respective evil minority.