Posted May 26, 2013
I can't seem to figure out lockpicking in Wiz 6. My level 1 bard has a 7 in Skulduggery, which I thought would least be ok to open up the easiest locks on the first floor with a little patience. But the 2 tumblers flicker by at lightspeed and not only do I never see both of them green at the same time, but it's so fast that I dont know how I could ever time it with regularity... Is this supposed to be so fast? The only Wizardry Im very familiar with is Wizardry 5 where picking is based on stat rolls. This sort of crazy twitch game doesnt make much sense to me and I can't see any way to possibly open the door.
Also, according to the manual, if you fail the door can get jammed. Jammed doors supposedly cant be opened but every time i fail it says the door is jammed and lets me keep trying. Is the manual wrong?
What skulduggery level is necessary to actually have a chance of 2 green tumblers ever showing up? Is 7 enough to possibly open any doors?
Also, according to the manual, if you fail the door can get jammed. Jammed doors supposedly cant be opened but every time i fail it says the door is jammed and lets me keep trying. Is the manual wrong?
What skulduggery level is necessary to actually have a chance of 2 green tumblers ever showing up? Is 7 enough to possibly open any doors?