Posted November 14, 2020
I'm sentimental about the Wizardry series. I watched my dad play it when I was a kid, and I found it to be a fascinating alternative to Star Wars as a future fantasy series. A few years ago, I finally managed to do what I wanted to do all my life: Play a party through 6 and Gold and import it into 8. However, I lost interest after a bit, and now I want to try with a different party.
But I do NOT want to go through the slog of taking that party through 6 and 7 as they were designed. The tile movements; the random encounters; the frequent loading of saves due to how easy it is for party members to die (and the statistical penalties that come with resurrection); the nonsensical and limited interactions with NPCs; the need to strictly follow a walkthrough because of how extremely easy it is to miss plot-critical items and not be able to go back for them (looking at you, Indiana Jones puzzle). The overarching story is important to me and I want to experience it in the context of a new party of characters, but I do NOT want to go through all of the terrible dungeon-crawl mechanics again.
Does anyone know of any mods that present Wizardry 6 and 7 in Wizardry 8's engine? Many people complain about it, but I very much prefer it to its predecessors as a means of doing open exploration, turn-based combat, and NPC interaction. I strongly prefer to be able to spot enemies who aren't concealing themselves and put effort into avoiding or baiting them, I prefer to be able to see items that can be picked up rather than depend on an overt Search die roll, and I LOVE being able to use the topography to my advantage when I can.
But I do NOT want to go through the slog of taking that party through 6 and 7 as they were designed. The tile movements; the random encounters; the frequent loading of saves due to how easy it is for party members to die (and the statistical penalties that come with resurrection); the nonsensical and limited interactions with NPCs; the need to strictly follow a walkthrough because of how extremely easy it is to miss plot-critical items and not be able to go back for them (looking at you, Indiana Jones puzzle). The overarching story is important to me and I want to experience it in the context of a new party of characters, but I do NOT want to go through all of the terrible dungeon-crawl mechanics again.
Does anyone know of any mods that present Wizardry 6 and 7 in Wizardry 8's engine? Many people complain about it, but I very much prefer it to its predecessors as a means of doing open exploration, turn-based combat, and NPC interaction. I strongly prefer to be able to spot enemies who aren't concealing themselves and put effort into avoiding or baiting them, I prefer to be able to see items that can be picked up rather than depend on an overt Search die roll, and I LOVE being able to use the topography to my advantage when I can.