Posted March 20, 2023
JohnLB
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JohnLB Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2010
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dtgreene
vaccines work she/her
dtgreene Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2010
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JohnLB
New User
JohnLB Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2010
From United States
Posted March 21, 2023
dtgreene: Is there a changelog? I'm curious about what bugs were fixed, and what improvements were made.
In particular, was the identify glitch patched, or is it still possible to exploit it?
Yes to both: In particular, was the identify glitch patched, or is it still possible to exploit it?
https://www.zimlab.com/wizardry/proving-grounds-v3/files/Wizardry-Proving-Grounds-v3.0-Code-Changes-Readme.txt
dtgreene
vaccines work she/her
dtgreene Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2010
From United States
Posted March 21, 2023
I'll post some more detailed thoughts on some of the changes later (and how they compare to other games in the series and other versions), but I actually prefer to have the identify glitch intact, as it's the reason for me to choose the Apple 2 version over other versions.