Posted December 15, 2018
I played Wizardry 8 years ago, but I never finished it and have since lost the save files. I've been thinking recently about what classes and races I'd pick for my party whenever I get around to replaying it. I like a very diverse party, covering as many skillsets as possible. To this end, the criteria I've established are:
I definitely want a ranger, for scouting and ranged combat.
I definitely want a bard and gadgeteer, because each of them has unique abilities no other class possesses (and can use equipment that no other class can).
I definitely want access (eventually, at least) to all four spellbooks, but I *don't* want to do it with a bishop.
Beyond that, I figure that for practical reasons, at least half the party should be capable of holding their own in close combat. And I very much want to include a valkyrie and ninja because of their cool factor.
Unfortunately, with only six party slots, this will require some doubling up. After considering several possible combinations, this is what I've tentatively settled on:
Priest/Valkyrie
Bard/Ninja
Ranger
Monk
Gadgeteer
Mage
What I'm wondering is:
- How important is it to have access to healing magic at the start of the game? Would it be feasible to forget about having a priest and just go straight valkyrie? (If I went with the multiclass, I would switch after the priest gains 3rd-tier spells at level 5.) Or should I forget about having a PC valkyrie and just recruit Vi instead?
- For the bard/ninja multiclass, should I start as a bard and switch to ninja, or start as a ninja and switch to bard? Or alternate between the two? And what's the best distribution of levels between the two?
ETA: Or, an alternative idea which just occurred to me: multiclass bard/gadgeteer (since their requirements are virtually identical) and straight ninja. Which do you think is the better option?
I definitely want a ranger, for scouting and ranged combat.
I definitely want a bard and gadgeteer, because each of them has unique abilities no other class possesses (and can use equipment that no other class can).
I definitely want access (eventually, at least) to all four spellbooks, but I *don't* want to do it with a bishop.
Beyond that, I figure that for practical reasons, at least half the party should be capable of holding their own in close combat. And I very much want to include a valkyrie and ninja because of their cool factor.
Unfortunately, with only six party slots, this will require some doubling up. After considering several possible combinations, this is what I've tentatively settled on:
Priest/Valkyrie
Bard/Ninja
Ranger
Monk
Gadgeteer
Mage
What I'm wondering is:
- How important is it to have access to healing magic at the start of the game? Would it be feasible to forget about having a priest and just go straight valkyrie? (If I went with the multiclass, I would switch after the priest gains 3rd-tier spells at level 5.) Or should I forget about having a PC valkyrie and just recruit Vi instead?
- For the bard/ninja multiclass, should I start as a bard and switch to ninja, or start as a ninja and switch to bard? Or alternate between the two? And what's the best distribution of levels between the two?
ETA: Or, an alternative idea which just occurred to me: multiclass bard/gadgeteer (since their requirements are virtually identical) and straight ninja. Which do you think is the better option?
Post edited December 15, 2018 by marees