Posted February 23, 2016
The way I see it Wizardry 8 is as ingenious as it is because it is very well thought through and quite challenging. It is challenging when you start playing with your six heroes initially, it keeps up the challenges constantly while you are learning the game.
From the very first decisive encounter, the crabs at the monastery beach, till you explored the whole world: it introduces it's rules extremely well and allows for a myriad of different approaches.
Ultimately, if you look for challenges, the standard normal 6-character party becomes less appealing. Whenever you try something new, something you don't know how to master, you learn new stuff about the game. Even after years of playing. For me that's the most outstanding quality in Wizardry 8. Then again it is just my oppinion and I can't fault anybody for finding a different way to unlock this brilliant games' long term fun.
I came to Solos as if to a "logical conclusion" - which does not need to be the case for everybody else of course. Thus I ask you: what is it you perceive as Wizardry's most outstanding quality?
From the very first decisive encounter, the crabs at the monastery beach, till you explored the whole world: it introduces it's rules extremely well and allows for a myriad of different approaches.
Ultimately, if you look for challenges, the standard normal 6-character party becomes less appealing. Whenever you try something new, something you don't know how to master, you learn new stuff about the game. Even after years of playing. For me that's the most outstanding quality in Wizardry 8. Then again it is just my oppinion and I can't fault anybody for finding a different way to unlock this brilliant games' long term fun.
I came to Solos as if to a "logical conclusion" - which does not need to be the case for everybody else of course. Thus I ask you: what is it you perceive as Wizardry's most outstanding quality?