Posted January 11, 2020
rmontiago: Despite almost always have a priest in the party we never really used Calfo or whatever spell it was that let you identify the trap on a chest, so we rolled with a thief or ninja constantly.
With respect to CALFO in Wizardry 1-5: * The spell is only 95% effective, so it can still fail, which could be very bad on the cave floor in Wizardry 2. (Teleport trap warping you into solid rock is the worst thing that could happen in *any* game, as far as I know, barring a bug that deletes other data on your system.)
* A Thief with 16+ AGI is just as effective at inspecting traps; if you use a Ninja, however, that character is not so good at trap inspecting (so you need CALFO if you have a Ninja but no Thief); Ninja are at least good at disarming them, however.
* Luck affects the chance of triggering a trap if you fail to disarm it. I believe that at 20+ Luck, you won't ever fail to disarm it, but that's not possible to reach (barring glitches) in Sir-Tech's releases. (It is possible in SNES Wizardry 5, if you make your Thief a Hobbit.)
* At high levels (ideally 50+), you don't even need a Thief to have a decent chance of disarming traps, but there's no practical reason to level up that high.
* In Wizardry 1-3, traps (barring the aforementioned teleport-into-rock risk) can generally be manageable (though for Priest Blaster you'll want a Lord or a class changed character); this is not the case in Wizardry 5, where the traps are much nastier.
rmontiago: I really enjoyed Wizardry 1 on the NES, I'm sure we all know about the AC bug in it now, but despite that I loved it
and have fond memories.
I read on a Japanese site that apparently the AC bug wasn't discovered until somebody decided to make a TAS (Tool-Assisted Speedrun) of the game. and have fond memories.
It's worth noting that TASes of these games are very different from normal gameplay; often they involve things like getting an item that lets you teleport freely *and* getting a teleport trap that just happens to teleport you right where you need to go. In other words, something that would require getting absurdly lucky if it weren't for tool assistance (and even the TAS used a bot to get these unlikely events to happen).
Post edited January 11, 2020 by dtgreene