Posted July 05, 2021
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ussnorway
New User
Registered: Jun 2011
From Australia
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RChu1982
New User
Registered: Dec 2017
From United States
Posted July 06, 2021
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Another, related, observation: If a skill increases enough without a level-up, it is possible for the character to gain access to a new realm with a spellbook, but to still not be able to improve that skill; I believe this will fix itself at the next level up.
I noticed that too, that I didn't immediately get all the realm skills at the beginning. I slowly got access to all 6 realms as I leveled up. I think that you get that realm at a new breakpoint level when you can first pick a spell from that realm.
Who's going to use the Tripleshot Crossbow? My 4 casters(Priest/Alchemist/Psionic/Mage) are limited to Throwing and Sling, so they use Slings and Spike Stones for now, I'm going to get them Wrist Rockets and better stones when I get to Crock/Ferro.
The Bard has Bloodlust, making her a beast at melee, who can also use magic for buffs/debuffs/damage. She can't use ranged weapons, although I could uncurse her(2 characters have this ability), but that would be a lot of work every battle doing that. I anticipate having to fight a lot of bats and Juggernauts on the A-T Road, on the long road to Trynton, which is why I'm stockpiling Magic Nectar when I can't safely rest(I think there's only one really good place to rest, at that treasure chest in the NE corner of the map). Due to the heavy melee battles I anticipate, I think the Bloodlust will be very handy.
The Gadgeteer does get a bonus to Modern Weapons, and she starts with the Omnigun, but in my experience from past parties, the Blinding effects of the Omnigun really make it annoying to kill enemies. Blinding sometimes causes enemies to run away, stealing my experience. For a MDP, that's the last thing you want: Blinding, Terror, Slow all make it super annoying for fast kills.
Post edited July 06, 2021 by RChu1982
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted July 06, 2021
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Another, related, observation: If a skill increases enough without a level-up, it is possible for the character to gain access to a new realm with a spellbook, but to still not be able to improve that skill; I believe this will fix itself at the next level up.
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I noticed that too, that I didn't immediately get all the realm skills at the beginning. I slowly got access to all 6 realms as I leveled up. I think that you get that realm at a new breakpoint level when you can first pick a spell from that realm.
I believe the rule for raising a Realm skill is that, at level up, one of the the following must be true:
* The character knows at least one spell of that realm
* The character has the opportunity to learn a spell of that realm
It is possible for a character to not qualify for the spell at level up, but later meet the skill requirements and then use a book to learn a spell of that realm. I believe such a character won't be able to raise the realm skill until the next level up, but I could be wrong.
There actually is a bug that can crash the game under the right circumstances. Specifically, if:
* You cast Remove Curse from the inventory (not from the main screen)
* The spell backfires and hexes the caster
* The loss of SP from the hex reduces the caster's current SP for some realm below 0
then the game will crash with an assertion.
(Hex lowers all attributes and skills by 20, with derived stats immediately changing; note that this can kill a character even if the character has Guardian Angel active. I don't know whether a Valkyrie can cheat death in this situation.)
Be aware that this weapon uses up a *lot* of Stamina. The Stamina you use per attack is dependent on the weapon's weight, the Tripleshot Crossbow is heavy, and the two extra "swings" per attack you get don't help, as each one causes more Stamina loss.
Post edited July 06, 2021 by dtgreene
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RChu1982
New User
Registered: Dec 2017
From United States
Posted July 06, 2021
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I noticed that too, that I didn't immediately get all the realm skills at the beginning. I slowly got access to all 6 realms as I leveled up. I think that you get that realm at a new breakpoint level when you can first pick a spell from that realm.
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I believe the rule for raising a Realm skill is that, at level up, one of the the following must be true:
* The character knows at least one spell of that realm
* The character has the opportunity to learn a spell of that realm
It is possible for a character to not qualify for the spell at level up, but later meet the skill requirements and then use a book to learn a spell of that realm. I believe such a character won't be able to raise the realm skill until the next level up, but I could be wrong.
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* You cast Remove Curse from the inventory (not from the main screen)
* The spell backfires and hexes the caster
* The loss of SP from the hex reduces the caster's current SP for some realm below 0
then the game will crash with an assertion.
(Hex lowers all attributes and skills by 20, with derived stats immediately changing; note that this can kill a character even if the character has Guardian Angel active. I don't know whether a Valkyrie can cheat death in this situation.)
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RChu1982
New User
Registered: Dec 2017
From United States
Posted July 07, 2021
I think it's rule #2, because my Priest was able to put skill points into the Fire realm before he learned Light, which I didn't think was important early on.
I think uncursing every battle takes the fun out of the game. From a role-playing perspective, I anticipate a lot of melee combat on the AT Road, so my Bard has Bloodlust equipped.
My Gadgeteer will take breaks from her TS Crossbow and use the Lightning Rod to train Engineering. When low on Stamina, she will defend. I did pump her Strength to 96, so she has decent Stamina. My Priest also has Stamina and Rest All.
I think uncursing every battle takes the fun out of the game. From a role-playing perspective, I anticipate a lot of melee combat on the AT Road, so my Bard has Bloodlust equipped.
My Gadgeteer will take breaks from her TS Crossbow and use the Lightning Rod to train Engineering. When low on Stamina, she will defend. I did pump her Strength to 96, so she has decent Stamina. My Priest also has Stamina and Rest All.
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ussnorway
New User
Registered: Jun 2011
From Australia
Posted July 07, 2021
yes I would replace Bloodlust for one of the better swords [like Fang] which don't lock you into melee... stopping the range attack from improvement
a late game ombigun can also stun and kill \ use different ammo and is all round a better weapon than a trippleshot
a late game ombigun can also stun and kill \ use different ammo and is all round a better weapon than a trippleshot
Post edited July 07, 2021 by ussnorway
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted July 07, 2021
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It's enough that. if I mod this game, I might choose to replace the blindness effect with something else. Any ideas? (Not fear, and not something that would be gamebreaking (definitely not Kill) or useless (definitely not disease).
By the way, does disease actually do *anything* to enemies or NPCs? Or draining, for that matter? (Note that I'm using NPCs strictly to refer to those not in the player's party; in other words, Vi Domina only counts as an NPC when she isn't in your party for this purpose.)
Post edited July 07, 2021 by dtgreene
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ussnorway
New User
Registered: Jun 2011
From Australia
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted July 07, 2021
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at max level the ombugun
Blind 10%
K.O. 10%
Kill 2%
Sleep 1%
Paralyze 1%
Poison 1% (Str 5)
Hex 1%
Disease 1%
Frighten 1%
Drain HP 1%
Drain Stamina 1%
Drain SP 1%
Nauseate 1%
Insane 1%
yes they do tend to run around if Blind \ fear but the important point is they don't fight your team while doing that... its your game mate
To put it another way, the only time I've found these status ailments to be useful is when first getting through Arnika Road; every other time, they're unwanted and are just wastes of time.
Honestly, I'd even prefer something like nausea, which makes the enemies only sometimes miss their turn, but at least doesn't make them run away and prolong the fight.
(At least fear on party members isn't nearly as bad as in Wizardry 7, where the afraid character can run away, and a successful run ends the battle with no XP awarded (extremely frustrating if you were about to win the fight) and be sent back a fair distance and have to figure out where you ended up.)
By the way, fear has been in the series since Wizardry 1, but the status ailments was unused until Wizardry 5.)
Also, please don't call me "mate".
Post edited July 07, 2021 by dtgreene
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RChu1982
New User
Registered: Dec 2017
From United States
Posted July 07, 2021
I seem to have a post character limit, until I get enough rep points, so no long quotes.
I just raided Cierdan's Tomb last night, portaled in, and found nobody can use the Demonsbane, and the Demonsting is mediocre, so I sold everything to Burz, then portaled back to Arnika.
I'm keeping Bloodlust for my Bard until I can get Fang or the Light Sword and regain my ranged options. Anything else seems to be inferior to Bloodlust.
The Tripleshot Crossbow isn't bad if you have a Priest casting Rest All/Stamina. It will train the Gadgeteer's Ranged Combat/Bow skills nicely. With good ammunition later on, I imagine it will be a death machine.
I just raided Cierdan's Tomb last night, portaled in, and found nobody can use the Demonsbane, and the Demonsting is mediocre, so I sold everything to Burz, then portaled back to Arnika.
I'm keeping Bloodlust for my Bard until I can get Fang or the Light Sword and regain my ranged options. Anything else seems to be inferior to Bloodlust.
The Tripleshot Crossbow isn't bad if you have a Priest casting Rest All/Stamina. It will train the Gadgeteer's Ranged Combat/Bow skills nicely. With good ammunition later on, I imagine it will be a death machine.
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RChu1982
New User
Registered: Dec 2017
From United States
Posted July 08, 2021
I know you're female. I'm male. I'm not Australian. I won't call you mate. Anyways, I got the best armor and spellbooks for the party, as well as bought plenty of Magic Nectars for that long AT Road. My Bard and Gadgeteer are both at level 16, my Bard has maxed Strength for Powerstrike, which will help with the Bloodlust wildly Berserking for double damage. My Gadgeteer is at 99 Strength, very close to max. I am trying to train my casters for what lies beyond, plenty of melee battles.
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RChu1982
New User
Registered: Dec 2017
From United States
Posted July 12, 2021
I think I have just completely cleaned out the shops(He'Li, Braffit, Antone, Anna), and I have found that enemies randomly spawn from 3 locations:
1. The Savant Tower(various Savant machines)
2. The Spaceport(various Savant machines)
3. The crashed spaceship(various Higardi Thieves, the strongest being Higardi Brigand)
This is my only chance of leveling up at this point.
1. The Savant Tower(various Savant machines)
2. The Spaceport(various Savant machines)
3. The crashed spaceship(various Higardi Thieves, the strongest being Higardi Brigand)
This is my only chance of leveling up at this point.
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ussnorway
New User
Registered: Jun 2011
From Australia
Posted July 12, 2021
for the record, I'm male, I am Australian and didn't call him mate either ;)
when you leave Arnika are you planing to head north towards Umpani or east into Trynton?
when you leave Arnika are you planing to head north towards Umpani or east into Trynton?
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RChu1982
New User
Registered: Dec 2017
From United States
Posted July 14, 2021
I plan on heading south towards Trynton. My casters are all at 95 Intelligence, and I would imagine they are itching for that free +5 INT from the Trynton Fountain riddle to get Powercast. They have almost maxed Speed for Snakespeed(99 for all of them), and the other points go into Senses for Initiative and Piety for SPs. I will visit the Umpani later(no rush, as I can pick Kunar's spellbooks on level ups, and I can purchase from Sadok and Crock the others. I'm not running a Bishop, so no need to save many spell picks. I do like to round out my spellbooks for all of them though, because why not? I think it's only 36 or 37 spells each for the "pure" casters.
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RChu1982
New User
Registered: Dec 2017
From United States
Posted July 14, 2021
Are you, ok, DT? I honestly didn't mean to piss you off, and I'm not speaking for Norway, but I don't think he meant any harm either. How are you doing with your characters?