Posted September 26, 2021
dtgreene: And, of course, I find another interesting build.
Race: Human (this build is one that needs all the stats it can get)
Class: Bishop
Stats: Focus on STR/INT (yes, this is a STR bishop). This gets Power Cast at level 12 (reasonable) and Power Strike at 17 (late, but not too late; level 7 spells have started to appear, but not for Bishops or Hybrids yet). (Maybe put extra points in DEX? Won't get Reflextion until 25, however.)
Skills: Either Maces or Staves for a weapon. If using Staves, having good Artifacts might help if using the Staff of Doom as an item. If using Maces, Shield might be a decent choice. Otherwise, one can look at the spellbook skills.
Yes, this is a Battle Bishop, and is, perhaps, the closest you could get to a Final Fantasy Red Mage. (Well, perhaps a Hybrid/Bishop mix via class change could work if you want a bigger focus on physical combat.) What you get is the following:
* Decent physical damage (thanks to STR) and accuracy (thanks to STR, and in late game, Power Strike); doesn't get extra attacks until rather late, however.
* Ability to equip the same items as a Battle Priest (including things like The Mauler), plus at least one other (Mindblast Rod, I believe)
* Functional as a spellcaster; can learn from all spellbooks, and enemy-targeted spells remain useful late thanks to Power Cast.
* Power Cast at 12, Power Strike at 17.
Variations:
* You can get any other expert skill instead of Power Strike; I've done Snake Speed before, but you could do something like Iron Skin. If that skill is Reflextion, Eagle Eye, or Iron Will, it will actually come sooner. This will come at a cost of physical damage output, however.
* One can, of course, choose which spellbooks to focus on for this character.
* A late game class change to a primary caster gives the character faster leveling and better spells of that one school, at the expense of others. Priest allows equipment to be maintained, but is worse for magic damage. Alchemist still gets better HP than Bishop, and might be reasonable if using the Staff of Doom.
* A late game change to a fighter-type means the Infinity Helm and better weapons (maybe even Dual Wielding), but at the cost of spellcasting; even the type used by the hybrid suffers 4 levels loss (though, if not Ninja, faster leveling compensates for 1 of them).
RChu1982: I thought about running a Bishop again, personally. Most of the specialist casters are not making full use of every realm; Each of them seems to have a realm or two that is near useless. Bishops, with their huge spell list, make every realm worth getting to 100. I will probably save spell picks though, and rely on my Fighter and others to get me through the early part of the game until I can visit enough vendors. I really like having a Ranger along, with his instant kills and constant search ability. Race: Human (this build is one that needs all the stats it can get)
Class: Bishop
Stats: Focus on STR/INT (yes, this is a STR bishop). This gets Power Cast at level 12 (reasonable) and Power Strike at 17 (late, but not too late; level 7 spells have started to appear, but not for Bishops or Hybrids yet). (Maybe put extra points in DEX? Won't get Reflextion until 25, however.)
Skills: Either Maces or Staves for a weapon. If using Staves, having good Artifacts might help if using the Staff of Doom as an item. If using Maces, Shield might be a decent choice. Otherwise, one can look at the spellbook skills.
Yes, this is a Battle Bishop, and is, perhaps, the closest you could get to a Final Fantasy Red Mage. (Well, perhaps a Hybrid/Bishop mix via class change could work if you want a bigger focus on physical combat.) What you get is the following:
* Decent physical damage (thanks to STR) and accuracy (thanks to STR, and in late game, Power Strike); doesn't get extra attacks until rather late, however.
* Ability to equip the same items as a Battle Priest (including things like The Mauler), plus at least one other (Mindblast Rod, I believe)
* Functional as a spellcaster; can learn from all spellbooks, and enemy-targeted spells remain useful late thanks to Power Cast.
* Power Cast at 12, Power Strike at 17.
Variations:
* You can get any other expert skill instead of Power Strike; I've done Snake Speed before, but you could do something like Iron Skin. If that skill is Reflextion, Eagle Eye, or Iron Will, it will actually come sooner. This will come at a cost of physical damage output, however.
* One can, of course, choose which spellbooks to focus on for this character.
* A late game class change to a primary caster gives the character faster leveling and better spells of that one school, at the expense of others. Priest allows equipment to be maintained, but is worse for magic damage. Alchemist still gets better HP than Bishop, and might be reasonable if using the Staff of Doom.
* A late game change to a fighter-type means the Infinity Helm and better weapons (maybe even Dual Wielding), but at the cost of spellcasting; even the type used by the hybrid suffers 4 levels loss (though, if not Ninja, faster leveling compensates for 1 of them).
Some thoughts:
* The battle bishop would end up focusing on Mage and Priest spells early on, as that's where the bulk of the good non-combat spells lie.
* This, then, would push the other Bishop into being Alchemy/Psionics early on, which tends to be a bit more unorthodox. No reason it wouldn't work, and that set-up would cover every realm except Divine Magic reasonably well. (Or should I get some Mage early for Freeze Flesh and Fireball, not to mention Noxious Fumes?)
* Roles and specializations might shift a bit. Later on, there's more practice per level available; the pure caster can branch out into other spell types (Mage is great around level 10 with Fireball being good at that point (Fire Bomb not yet that good), while Priest becomes really good starting at 11, though Superman could be worth learning before then), while the battle one starts using more damage spells, particularly since there's a gap between the maces available in Arnika and the likes of Diamond Eyes and The Mauler.
* Bishops are frail; they have the lowest HP of any class that could realistically go in the front ranks. For this reason, I would definitely give the character a shield and some shield skill. (Apparently there's no benefit past 50 with the shields a Bishop can equip, unless you get the *Light* *Shield*.)
* The whole reason the Bishop in the front line setup makes any sense at all is that Bishops actually have decent (by mage standards) equipment; they can use some shields, there's AC 9 body armor available (later replaced with AC 6 Robes of Rejuvenation, but by then accessories can fill that gap, and HP isn't as much of an issue), and weapon selection includes maces, including The Mauler, which is the strongest buyable weapon (and I believe the strongest reliably available weapon (that is, not counting those only available via random drops or random treasures)).