Posted August 20, 2021
I've never actually used Spears, because when I used characters that could actually use them, I went with either Dual Wielding, or Sword and Shield, or Staff of Doom for Bishops, or Mace and Flail and Shield for my Priest. I always thought that Spears suffered because they take up two weapon slots, making for less damage per round, and you can't use a Shield with them, and at least some of them are slow.
I think the reason that pure casters can't Dual Wield is because of a balance issue. Casters, including Bishops, trade magic power for limited weapon and armor choices. That's why my Psionic and Mage, as the two weakest in my party, are in the center, not bothering with melee weapons, and slinging stones. They're actually getting decent at Ranged Combat, and Throwing and Sling. Both are above 50 skill.
Which brings me to something I mentioned before: There is a need for physical damage, even with an all-magic party. Sometimes the game will spawn monsters way above your party's level(level 22 Savant Minions a few times), when my party was level 17 and 18. Magic doesn't seem to work well against them, and I don't have Powercast yet(I will soon, I promise). My Bard and Gadgeteer both have their "custom" Swords, Mercucio's Blade and Diamond Epee, respectively, which allows both of them to still use ranged weapons. However, I find the Bloodlust at this early stage of the game to be incredible, combined with maxed Strength(Powerstrike) and Dexterity(Reflextion). I sometimes have my Priest cast Guardian Angel on the Bloodlusted character on point, and they will own any melee Savant Berserker or Slasher that dares come close.
I never understood why people have come to rely on the Rousing Drums for Speed. It wastes the Bard's first combat round, it may fizzle(but it shouldn't if you practice Music skill), it may cast at PL1(I hate the random nature of Instruments and Gadgets!), and it isn't usable underwater(Nessie!). I like to naturally be at 100 Speed for everybody, along with the benefits of Snakespeed.
A good Gadgeteer build would be one like I have made. She is level 18, about to level to 19, and she maxed her Strength for Powerstrike and Dexterity for Reflextion. She is working on her Speed and Senses now, so that she gets more Initiative and attacks, not to mention Snake Speed and Eagle Eye. Intelligence and Piety are worthless for both Bards and Gadgeteers, which is why I left them at base. Vitality is something to work on after the first 4 attributes are maxed. I gave my Gadgeteer the Diamond Epee and a Heater Shield for melee, and Tripleshot Crossbow for range, and placed her on a flank. I have her religiously use her Lightning Rod to practice Engineering, even though it does almost no damage now.
I noticed that my Bard was getting all the skill ups though, with her on point with Bloodlust, while my Gadgeteer's melee skills were mediocre at best, only getting to fight when there were more than 3 melee Savant Troopers. So I switched it up. I stuck my Gadgeteer on Point with Bloodlust and a Heater Shield, and let her wail away. She's getting decent skill ups now, she will catch up with the Bard soon. I sold my Omnigun because it causes Blinding, and it gets no benefit from her 100 Strength. The Tripleshot Crossbow is a solid weapon to increase Bow and Ranged Combat skills, and it actually gets a 50% damage bonus from maxed Strength. Just remember to have a Stamina caster back her up. I have my Priest cast Heal All in the 3rd or 4th combat round, if it gets that far.
I'm not sure if Iron Will is worth it. I tried a weird party like that once, Flamestryke crafted that party, but I didn't care for it too much. Piety is a hard stat to increase for everybody, especially Fighters, Rogues, Bards, and Gadgeteers, who don't get SPs from it. I maxed everybody's Piety and got Iron Will, but I noticed that it increased slowly. I bought the Cloak of Many Colors for everybody, but their resistances still weren't maxed. I looked it up online, and I found that Iron Will alone will not max all resistances, maybe bring them naturally to the 80s or 90s. So to max everything, you still have to cast Element Shield/Soul Shield. What's the point?
Since then, I pretty much gave up on Iron Will, and treat it as an afterthought to having high Piety for maxed SPs and Stamina. I'm giving my casters Piety as a 4th priority, after Speed, Intelligence, and Senses. Piety is the ONLY controlling attribute for my Priest's Divinity, and it helps all realms increase as well. I'm not too concerned with controlling attributes in general though, which is why I ignore Intelligence for my Bard and Gadgeteer. It does almost nothing by itself, other than helping a few skills go up slightly faster.
Vitality helps no skills increase faster, which is why it's 5th priority for everybody. This is my personal attribute order. Fighter, Rogue, Bard and Gadgeteer: Dexterity and Strength to max first, followed by Speed and Senses to max, then 2 points per level into Intelligence, Piety, and Vitality(there is nothing else to increase at this point). Primary casters including Bishops: Speed and Intelligence to max first, followed by Senses and Piety to max, then 2 points per level into Strength, Vitality, and Dexterity(again, no other options.) That's just my two cents on your Bard and Gadgeteer builds, take it with a grain of salt.
I think the reason that pure casters can't Dual Wield is because of a balance issue. Casters, including Bishops, trade magic power for limited weapon and armor choices. That's why my Psionic and Mage, as the two weakest in my party, are in the center, not bothering with melee weapons, and slinging stones. They're actually getting decent at Ranged Combat, and Throwing and Sling. Both are above 50 skill.
Which brings me to something I mentioned before: There is a need for physical damage, even with an all-magic party. Sometimes the game will spawn monsters way above your party's level(level 22 Savant Minions a few times), when my party was level 17 and 18. Magic doesn't seem to work well against them, and I don't have Powercast yet(I will soon, I promise). My Bard and Gadgeteer both have their "custom" Swords, Mercucio's Blade and Diamond Epee, respectively, which allows both of them to still use ranged weapons. However, I find the Bloodlust at this early stage of the game to be incredible, combined with maxed Strength(Powerstrike) and Dexterity(Reflextion). I sometimes have my Priest cast Guardian Angel on the Bloodlusted character on point, and they will own any melee Savant Berserker or Slasher that dares come close.
I never understood why people have come to rely on the Rousing Drums for Speed. It wastes the Bard's first combat round, it may fizzle(but it shouldn't if you practice Music skill), it may cast at PL1(I hate the random nature of Instruments and Gadgets!), and it isn't usable underwater(Nessie!). I like to naturally be at 100 Speed for everybody, along with the benefits of Snakespeed.
A good Gadgeteer build would be one like I have made. She is level 18, about to level to 19, and she maxed her Strength for Powerstrike and Dexterity for Reflextion. She is working on her Speed and Senses now, so that she gets more Initiative and attacks, not to mention Snake Speed and Eagle Eye. Intelligence and Piety are worthless for both Bards and Gadgeteers, which is why I left them at base. Vitality is something to work on after the first 4 attributes are maxed. I gave my Gadgeteer the Diamond Epee and a Heater Shield for melee, and Tripleshot Crossbow for range, and placed her on a flank. I have her religiously use her Lightning Rod to practice Engineering, even though it does almost no damage now.
I noticed that my Bard was getting all the skill ups though, with her on point with Bloodlust, while my Gadgeteer's melee skills were mediocre at best, only getting to fight when there were more than 3 melee Savant Troopers. So I switched it up. I stuck my Gadgeteer on Point with Bloodlust and a Heater Shield, and let her wail away. She's getting decent skill ups now, she will catch up with the Bard soon. I sold my Omnigun because it causes Blinding, and it gets no benefit from her 100 Strength. The Tripleshot Crossbow is a solid weapon to increase Bow and Ranged Combat skills, and it actually gets a 50% damage bonus from maxed Strength. Just remember to have a Stamina caster back her up. I have my Priest cast Heal All in the 3rd or 4th combat round, if it gets that far.
I'm not sure if Iron Will is worth it. I tried a weird party like that once, Flamestryke crafted that party, but I didn't care for it too much. Piety is a hard stat to increase for everybody, especially Fighters, Rogues, Bards, and Gadgeteers, who don't get SPs from it. I maxed everybody's Piety and got Iron Will, but I noticed that it increased slowly. I bought the Cloak of Many Colors for everybody, but their resistances still weren't maxed. I looked it up online, and I found that Iron Will alone will not max all resistances, maybe bring them naturally to the 80s or 90s. So to max everything, you still have to cast Element Shield/Soul Shield. What's the point?
Since then, I pretty much gave up on Iron Will, and treat it as an afterthought to having high Piety for maxed SPs and Stamina. I'm giving my casters Piety as a 4th priority, after Speed, Intelligence, and Senses. Piety is the ONLY controlling attribute for my Priest's Divinity, and it helps all realms increase as well. I'm not too concerned with controlling attributes in general though, which is why I ignore Intelligence for my Bard and Gadgeteer. It does almost nothing by itself, other than helping a few skills go up slightly faster.
Vitality helps no skills increase faster, which is why it's 5th priority for everybody. This is my personal attribute order. Fighter, Rogue, Bard and Gadgeteer: Dexterity and Strength to max first, followed by Speed and Senses to max, then 2 points per level into Intelligence, Piety, and Vitality(there is nothing else to increase at this point). Primary casters including Bishops: Speed and Intelligence to max first, followed by Senses and Piety to max, then 2 points per level into Strength, Vitality, and Dexterity(again, no other options.) That's just my two cents on your Bard and Gadgeteer builds, take it with a grain of salt.
Post edited August 20, 2021 by RChu1982