Posted August 02, 2021
RChu1982: Just a quick question, which I'm probably going to answer. The Priest has a limited Mental Magic spell list: Charm, Divine Trap, Identify Item, Sane Mind. How would I "honestly" train that realm? There are only a limited amount of times my party would be insane/turncoated. There are a limited amount of traps. With my mage working on Artifacts, there are only a few items that he can identify to work on mental realm. That leaves only Charm: I should keep charming Tramain or Crock or somebody I don't care about that much.
Make potions via Alchemy, which will always be unidentified. Then, cast Identify on them instead of right-clicking them. Also, I believe there are items that require *really* high Artifacts skill to identify, so your Mage isn't going to identify them. (Some might require over 100 IIRC, which means only a Bishop can identify them without a spell.) In those cases, using the spell is your only option, and if your skill isn't good enough, it will get good enough by the time the spell succeeds.
Divine Trap can be cast again on the same trap if you leave the trap screen and re-enter it.
Also, it's not as if the spells need to be a high level:
* Charm: I never found a good use for this spell in Wizardry 8.
* Identify: This spell is only used outside of combat, so you can easily try again if it fails. The spell can't backfire, so you don't need to worry about that.
* Divine Trap: You can save before examining the chest and reload if the spell does backfire, and with enough Locks & Traps, you don't need this spell at a high power level. Also, Knock can also open trapped chests, and may avoid triggering the trap.
* Sane Mind: Restoration at PL1 cures almost all status ailments reliably, so once you reach level 18, you can learn Restoration and not worry about Sane Mind. Also, if you have a Psionic, they'll never be insane or turncoated (they're immune), and therefore will usually be able to cast the spell.