Posted March 06, 2024
RChu1982: For a more favorable example (to the Human), consider a Human vs Lizardman Fighter:
For the early game, the Lizardman will enjoy the early advantage, having high Strength, Vitality, Dexterity, and Speed (but low Senses, and everything else).
The Lizardman Fighter will dominate everything, preventing anybody else but him/her from getting any melee skill ups.
The Human Fighter will start out ok at first, getting skill ups along with the others in melee. However, once he gets going, him (and the Rogue), start to get all the skill ups, and kills, in melee.
The Lizardman Fighter starts with a high Vitality (and obscene HPs), which is unnecessary for a Fighter, who already gets the highest HPs in the game. He/She will have terrible Intelligence, Piety, and Senses, which makes them slower overall (the last one matters, since they will be slower, and won't get Eagle Eye).
I don't consider resistances important when picking a race, since any deficiencies can be fixed with Magic Screen, Element Shield, and Soul Shield.
While the Lizardman may get some resistance bonuses, they also suffer from Mental and Divine maluses (again, generally not a concern).
By the time that a Human Fighter maxes out Strength, Dexterity, Speed, and Senses (level 29), I would argue that they have outclassed said competitor.
Thing is, that argument would make sense if the game started out easy and didn't get difficult until later on, where that extra bit of power would be helpful. Unfortunately, that's not actually the case here. For the early game, the Lizardman will enjoy the early advantage, having high Strength, Vitality, Dexterity, and Speed (but low Senses, and everything else).
The Lizardman Fighter will dominate everything, preventing anybody else but him/her from getting any melee skill ups.
The Human Fighter will start out ok at first, getting skill ups along with the others in melee. However, once he gets going, him (and the Rogue), start to get all the skill ups, and kills, in melee.
The Lizardman Fighter starts with a high Vitality (and obscene HPs), which is unnecessary for a Fighter, who already gets the highest HPs in the game. He/She will have terrible Intelligence, Piety, and Senses, which makes them slower overall (the last one matters, since they will be slower, and won't get Eagle Eye).
I don't consider resistances important when picking a race, since any deficiencies can be fixed with Magic Screen, Element Shield, and Soul Shield.
While the Lizardman may get some resistance bonuses, they also suffer from Mental and Divine maluses (again, generally not a concern).
By the time that a Human Fighter maxes out Strength, Dexterity, Speed, and Senses (level 29), I would argue that they have outclassed said competitor.
Wizardry 8 starts out relatively easy (Gregor aside), but then the difficulty picks up right when you leave the Monastery. At this point, the Lizardman is still better than the Human in learning those skills, and this remains the case as you start to get the first expert skills. (Note that level 9 and 10 can be pretty difficult, and the Lizardman Fighter already has Power Strike at this point.) However, the difficulty actually decreases from there.
By the time your Human has a significant advantage, the game is no longer difficult, and you no longer need that advantage. Yes, you're more powerful in the long run, but the long run is not the most important part of the game when it comes to builds.
Also, level 28 is effectively "never", in this game, as unless you go out of your way to waste time killing enemies for extra XP (and it takes a long time with XP requirements scaling exponentially), you're going to finish the game before you reach this point.
(Too bad this game doesn't allow you to respec characters; the game I'm playing allows you to easily change both the parameter that has the role of race and the character's stat distribution. If you could do that in Wizardry 8, you could start with a Lizardman Fighter, then later change to Human when Lizardman loses the advantage.)