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Hi guys,

I have been thinking for this. Some weapons can be equiped by selected class, here the example:

1. Zatochi Bo can be used by Monk and Samurai, however, from what i see and read, Monk is the best class to use Zatochi Bo. So, how about i give Zatochi Bo to Samurai and see the progress. Earlier he can use Hayai Bo.

2. For Monk, Stun Rod is the alternative weapon i can give other than Staff of Doom. My aim is to get Mindblast Rod but it guarded by those T'rang. I was thinking of paralyze them to get the rod, cause killing them will make my alliance with T'rang become worst.

3. Ranger, i am gonna try give him modern weapon instead of bow. My aim is to get either Frontier Phaser or Cobaltine Powergole. However, they need powerpak or solar powerpak for ammo. As far i know, powerpak can be found at swamp, but i also heard Crock sell them. Please confirm.

Let just say that it bores me to see those class use the same weapon all over again. Don't you guys agree??
Post edited May 11, 2016 by tetraraid
Samurai should have swords because that is the skill they use... if for some reason you don't have any good swords (maybe the other sam has them?) then a bo is ok.

Monk has fist or Num-cuks but if you like stun rod then go for it.

Ranger get instant kills with BOWS not modern weapons but again, go with what you want and more power to you.

p.s, the frontier phaser works without powerpaks but gets less kills... the mystery ray works without any ammo
a late game crock sometimes has powerpaks but not always...

p.p.s, my dragon likes Plague axe but axe is not a weapon most players use... it's always in the same place however.
Post edited May 11, 2016 by ussnorway
Well, yeah, sword is samurai's main skill, logically, but i feel bore him using sword whereas monk and ninja can use his punch and kick and multiple weapon. Same goes to ranger as well, but doesn't ranger's critical hit is based on his ranged combat points + with weapon's additional skill. TBH, i just wanna make my ranger be like a pirate who can use sword and gun and speak like a pirate (found male brute 2 sound like a pirate).
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tetraraid: Well, yeah, sword is samurai's main skill, logically, but i feel bore him using sword whereas monk and ninja can use his punch and kick and multiple weapon. Same goes to ranger as well, but doesn't ranger's critical hit is based on his ranged combat points + with weapon's additional skill. TBH, i just wanna make my ranger be like a pirate who can use sword and gun and speak like a pirate (found male brute 2 sound like a pirate).
mmm dagger | gun both use Dex | speed and could work well with some races
Zatoichi Bow is a strong weapon (stronger than the Staff of Doom), and could work well for a Samurai if you don't have a Monk or don't want to give it to your Monk.

If you have a Mook Samurai, you could try giving her* a Giant's Sword. It counts as a Sword (hence benefiting from the Samurai's primary skill bonus), has extended range, and is quite powerful. Consider that there is a lack of reliably available powerful swords (the best one-handed ones are Bloodlust and Fang), and this could actually be a useful strategy. Too bad Mook Samurai tend to start with lower Strength than many other setups, however.

*: Making this character female is a good idea because you *will* have stamina issues with that particular weapon. If the Samurai's Lightning Strike triggers, and especially if your party is heavily encumbered when that happens, you could suddenly find her running out of stamina and falling unconscious. (Of course, I heard that Lightning Strike is less likely to occur under heavy encumbrance and when using a heavy weapon, so this might not actually happen that often.)

For your pirate Ranger, I don't see any reason the Ranger's critical hit ability wouldn't work with modern weapons, though I have never used that setup.
I've been using modern weapons on my Ranger and I believe I've seen critical kills. You just get fewer attacks and thus fewer chances to critical kill.
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abbayarra: I've been using modern weapons on my Ranger and I believe I've seen critical kills. You just get fewer attacks and thus fewer chances to critical kill.
Have you seen any with a modern weapon that doesn't already have a Kill %? (Quite a few Modern Weapons have a small Kill %, no matter who is using it.)
Well, regardless either modern weapon or bow, ranger inner ranger combat definitely can do critical. It just my opinion of choosing pirate-like ranger for my char. I'm not aiming for the best weapon or any, i just wanna find something out of ordinary usual weapon for usual class job, like mindblast rod for monk and zatochi bo for samurai. However, However, i only give monk the t'rang-like weapon like stun rod, other polearm i will let valkyrie use. That;s my plan.
I agree with you, the description of ranged combat mentions bow and modern weapon critical rate for ranger.
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tetraraid: 1. Zatochi Bo can be used by Monk and Samurai, however, from what i see and read, Monk is the best class to use Zatochi Bo. So, how about i give Zatochi Bo to Samurai and see the progress. Earlier he can use Hayai Bo.
Sounds fine. Good weapon - no problem.
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tetraraid: 2. For Monk, Stun Rod is the alternative weapon i can give other than Staff of Doom. My aim is to get Mindblast Rod but it guarded by those T'rang. I was thinking of paralyze them to get the rod, cause killing them will make my alliance with T'rang become worst.
Paralysis is an attack so they'll be hostile if I am not mistaken. Not sure how to get that Rod without breaking the alliance but then again I like your idea and a good theme is easily worth screwing an alliance over imho.
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tetraraid: 3. Ranger, i am gonna try give him modern weapon instead of bow. My aim is to get either Frontier Phaser or Cobaltine Powergole. However, they need powerpak or solar powerpak for ammo. As far i know, powerpak can be found at swamp, but i also heard Crock sell them. Please confirm.
The Cobaltine Powerglove drops after the final fight so you won't have any chance to use it - unless you cheat.
Also Powerpacks can't be bought so it sadly is a problematic concept. I think you can reload your Phaser by selling & rebuying it and you can get more than one. Flamestryke's page noted that the Phaser works without ammunition yet may lose it's kill% w/o ammo, in which case it can be done - even two handed. That should be quite powerful. Mind I never tried and can't confirm.
Post edited May 15, 2016 by Zadok_Allen
Mystery ray is main hand only but it can be imported ... w7 import file with M-ray = bioware file
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ussnorway: Mystery ray is main hand only but it can be imported ... w7 import file with M-ray = bioware file
It can also be found randomly in Bayjin, though it is rare. It has unlimited ammo, but is a bit weak. (The omnigun is likely to be more effective at that point, but Rangers don't get an omnigun.)
Wiz8 monks should use martial arts because the higher number of attacks/swings.
compared to weapons heavier than 6.0lbs, last not least MA dmg increases with skills.
The only reason for monk not to rely only on MA for close combat is extended reach of staffs or polearm,
but i prefer dread spear over all non cursed staffs in vanilla W8(and dont use cursed weapons at all)
because of max attacks&swings(6.0 lbs) and +20 polearm increases attack rating which leads to higher attack roll(=higher crit chance from skill)
To get an idea how combat is calculated, run an unpatched wiz8(v1.0) and enable debug mode with cyber mans wiz8 trainer.

The critical strike skill allows to crit with every weapon(incl. MA) a character uses
and adds up with other item/class/race/skill related chance(s) to crit.
This would allow e.g. a ranger with critical strike skill to crit with sling&bullet stones.

Since combat performance goes down with stamina lvl and crits rely on attack bonus(+ rng)
samurai should consider to use a sword with minimum weight to minimize stamina loss,
also weapon weight > 6.lbs reduces the number of attacks&swongs per round,
(with the ridiculously hvy giants sword as the prime example)
for the samurai this equals the number of chances to crit.
Post edited May 16, 2016 by townltu
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townltu: Wiz8 monks should use martial arts because the higher number of attacks/swings.
compared to weapons heavier than 6.0lbs, last not least MA dmg increases with skills.
The only reason for monk not to rely only on MA for close combat is extended reach of staffs or polearm,
but i prefer dread spear over all non cursed staffs in vanilla W8(and dont use cursed weapons at all)
because of max attacks&swings(6.0 lbs) and +20 polearm increases attack rating which leads to higher attack roll(=higher crit chance from skill)
To get an idea how combat is calculated, run an unpatched wiz8(v1.0) and enable debug mode with cyber mans wiz8 trainer.

The critical strike skill allows to crit with every weapon(incl. MA) a character uses
and adds up with other item/class/race/skill related chance(s) to crit.
This would allow e.g. a ranger with critical strike skill to crit with sling&bullet stones.

Since combat performance goes down with stamina lvl and crits rely on attack bonus(+ rng)
samurai should consider to use a sword with minimum weight to minimize stamina loss,
also weapon weight > 6.lbs reduces the number of attacks&swongs per round,
(with the ridiculously hvy giants sword as the prime example)
for the samurai this equals the number of chances to crit.
I get what you mean, however, back to topic, i try to use other weapon than the usual inner weapon skill that some classes usually have. Yes, monk is best for either MA or Staff, but i wanna try other weapon that monk can use, like stun rod or mindblast rod, which i see no one, or probably very rare to see one. Don't you think so?

You mean ranger's range combat, right? then yes, even the mystery ray can do critical hit even though it has low damage. But no sling for my pirate ranger.

Well, both Hayai and Zatochi have weight 5 lbs, so surely they can be as good as sword and can do lighting strike for my samurai. Like i said, other weapon than usual one.

ps:
I try to get mindblast rod by using my old save before going to ascension peak. at that time i already save both Drasic and Rodan, thus have friendly relationship with T'rang. There are 2 natural-will-turn-to-hostile T'rang sentries guarding the door lead to mindblast. I notice casting aliment like paralyze, afraid, blind or other won't decrease the T'rang alliance, unless killing them. However, even though i killed them both thus decrease my relation to natural, other T'rangs or even Z'ant won't attack me.
Post edited May 17, 2016 by tetraraid
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tetraraid: ps:
I try to get mindblast rod by using my old save before going to ascension peak. at that time i already save both Drasic and Rodan, thus have friendly relationship with T'rang. There are 2 natural-will-turn-to-hostile T'rang sentries guarding the door lead to mindblast. I notice casting aliment like paralyze, afraid, blind or other won't decrease the T'rang alliance, unless killing them. However, even though i killed them both thus decrease my relation to natural, other T'rangs or even Z'ant won't attack me.
Here is an interesting fact that might be useful:

If every enemy present has been inflected with Turncoat, the battle will end, allowing you to explore the area and find hidden items. This may let you obtain the Mindblast Wand without violence (though keep in mind that they will still be hostile when you return).

One other thing I am wondering about weapons:
What are the best melee weapons for a Fairy Fighter? What are the best melee weapons (other than the Cane of Corpus) for Fairies in general? Are there enough usable weapons to make that setup viable?

(I have noticed that in Wizardry Gaiden 3/4, Fairies can use most oriental weapons, but that doesn't appear to be the case in Wizardry 8.)