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Whole day was applying bugfixes, checking stuff like "Alchemist vs Psionic", getting stuck on couple of other forums and watching beautiful VGA intro.

For some reason my Mage and Bishop look a bit creepy, but when the whole party consists of humans, the choice of portraits isn't that big (I censored name of Lord because some people might know me by that name). As I wrote before, I am not going to change classes.

Also is there any good safe place to store items? I am what some people call as "pack rat", so I might easily hit some hardcoded limits (like 255 items per area or whatever it might be).
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I believe the game does not keep track of dropped items; you drop an item, and it's gone forever, just like in older Wizardries. (The game should not let you drop anything vital to completing the game.)

Also, Bishops are rather lousy in any Wizardry game that isn't 4 or 8, and they don't even get the unique Identify Item ability that they do in the earlier games. (Even if they didn't, you can use a spell for that now.) If you want a character who can use multiple types of spells, you are better off class changing.

There's also the fact that, I believe, Thieves don't really offer anything that hybrids (like Bards who get mage spells, for instance) don't.
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dtgreene: I believe the game does not keep track of dropped items; you drop an item, and it's gone forever, just like in older Wizardries. (The game should not let you drop anything vital to completing the game.)
J. Hubbard writes on his site:
"Most players choose one or more specific places to stash unneeded items they cannot or prefer not to sell. The Abbey in NEW CITY is one popular location. Partly because it is reputedly safe from thieves and looters, (tho I never lost any item anywhere) but also because it has enough squares to accomodate several piles."

That part about thieves and looters is quite concerning, so I wonder if someone can recommend some exact place, which was proven to be safe. Is it safe to use even wilderness for storage and what is the cap for item storage in one tile/quadrant?
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dtgreene: Also, Bishops are rather lousy in any Wizardry game that isn't 4 or 8, and they don't even get the unique Identify Item ability that they do in the earlier games. (Even if they didn't, you can use a spell for that now.) If you want a character who can use multiple types of spells, you are better off class changing.
Class changing is out of question, I chose Bishop for multiple spell schools. I am not in a hurry to learn all spells at once, I can wait :))
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dtgreene: There's also the fact that, I believe, Thieves don't really offer anything that hybrids (like Bards who get mage spells, for instance) don't.
Bard is more squishy iirc. I don't like Ninja for its unarmored combat style, so I am choosing Thief for my thieving needs. Yeah I might sound a bit banal - all human party without any exotic races and exotic classes :))
Post edited October 25, 2015 by Sarisio
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Sarisio: Class changing is out of question, I chose Bishop for multiple spell schools.
Why? (I consider it to be a core mechanic in the series, and it is definitely the way to go for multiple spell schools.)

Also, keep in mind that Bishops do not learn Alchemist or Psionic spells. You already have two Fighter/Priest hybrids (so you don't need another Priest spellcaster past the early game), a Mage (so you don't need another Mage spellcaster), and someone who can cast Heal Wounds (so you don't need a Priest spellcaster in the early game). Perhaps a Psionic might have made more sense so you could have all spell schools covered.
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dtgreene: Why? (I consider it to be a core mechanic in the series, and it is definitely the way to go for multiple spell schools.)
I don't like the very mechanic of going back to Lv.1 with base stats. Even if it will end up making stronger characters, it still disrupts the feeling of progress.
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dtgreene: Also, keep in mind that Bishops do not learn Alchemist or Psionic spells. You already have two Fighter/Priest hybrids (so you don't need another Priest spellcaster past the early game), a Mage (so you don't need another Mage spellcaster), and someone who can cast Heal Wounds (so you don't need a Priest spellcaster in the early game). Perhaps a Psionic might have made more sense so you could have all spell schools covered.
I might regret not taking Psionic instead of Alchemist... Maybe. I decided against it mostly because it feels too situational and exotic. Bishop is mostly to take the task of Priest, with his Mage spells being of secondary importance (when need more pressure on monsters). Just like in case with Lord and Valkyrie - their primary task is to deal melee damage, while having access to Priest spells is of secondary importance (when party is in needed of all healing it can get).
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dtgreene: Why? (I consider it to be a core mechanic in the series, and it is definitely the way to go for multiple spell schools.)
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Sarisio: I don't like the very mechanic of going back to Lv.1 with base stats. Even if it will end up making stronger characters, it still disrupts the feeling of progress.
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dtgreene: Also, keep in mind that Bishops do not learn Alchemist or Psionic spells. You already have two Fighter/Priest hybrids (so you don't need another Priest spellcaster past the early game), a Mage (so you don't need another Mage spellcaster), and someone who can cast Heal Wounds (so you don't need a Priest spellcaster in the early game). Perhaps a Psionic might have made more sense so you could have all spell schools covered.
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Sarisio: I might regret not taking Psionic instead of Alchemist... Maybe. I decided against it mostly because it feels too situational and exotic. Bishop is mostly to take the task of Priest, with his Mage spells being of secondary importance (when need more pressure on monsters). Just like in case with Lord and Valkyrie - their primary task is to deal melee damage, while having access to Priest spells is of secondary importance (when party is in needed of all healing it can get).
Honestly, Alchemist and Psionic are better than Bishop for taking on the Priest role while still having offensive spells to use; they both learn Heal Wounds, and Priests don't get anything better (Healthful is trash; it heals even less than Heal Wounds; I believe only 1-4 per power level per character.).

(Of course, if this were Wizardry 8, my advice would be completely different; They finally made Bishops worthwhile. Of course, they may have made them too good....)

By the way, in Wizardry 1-3, Priests are better offensive casters than Bishops until the Bishop reaches 25th level. (Of course, Bishops do eventually learn DILTO/MORLIS and MAKANITO, which no Priest spell can replicate.)
In W7 I used a place in the Abbey in New City for storing items and it was horrible. If you want to get back and retake one of your items you have to retake the other items lying there too until you get it. And while doing this I was interrupted all the time by the wandering NPCs.
So better don't take a square on a path which other NPCs might cross frequently and better sell stuff which isn't needed for quests, it's a relief if it's gone forever.
Post edited October 28, 2015 by kmonster
Just pick a single room with a door and store stuff in there, divide into multiple stashes if needed to keep certain stuff separate. Make sure to remember where you dropped the stuff as well by marking it on a map or whatever. I never lost anything crucial that I dropped for later.
Thanks for advices, I will definitely consider closed rooms for storage. Are there any item caps like "you can't store more than 255 items in one spot/area"? I think I read about it somewhere before, but it was long time ago.
Post edited October 29, 2015 by Sarisio
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Sarisio: Thanks for advices, I will definitely consider closed rooms for storage. Are there any item caps like "you can't store more than 255 items in one spot/area"? I think I read about it somewhere before, but it was long time ago.
Never checked for any limits, but it is not practical anyway. You usually store stuff to keep it for later, and you don't want to pick up dozens of items before you find the one you were looking for.

I think it's best to make several piles of certain categories (different types of quest items, maps, etc.) and make a note somewhere about which pile is which.
I usually hoard tons and tons of items in the Abbey, sorted into various piles thanks to the large size of the room. Useful weapons for another day go in one pile, maps in another, one pile for used plot items that still function (like the Black Wafer), one for late-game plot items and one for mid-game plot items, and another pile for Light and Lifeforce-boosting items for fighting the Beast of a Thousand Eyes. Even in the height of the game with the most number of items on the floor, I've never had more than about 40 or 50. I wouldn't be concerned about the item limit.

The Abbey is convenient because of its size, but once you've finished Munkharama the Father starts offering you a free fountain that restores everything, so it's a very convenient base. You can also enter the building without encountering the Father, so you don't have to skip past NPC dialog endlessly when searching for your loot. Even if you don't choose the Abbey, I'd definitely choose somewhere in New City, since eventually you'll unlock teleporters to Ukpyr and Nyctalinth and New City will become a fast-travel hub.


EDIT: There is a bug that can crash the game during level-up if one of your characters maxes ALL of their skills. While it's unlikely that you'll get to that point for a very long time, the easiest solution to the dreaded "100 in everything" bug is to use a save editor like dscheat to put a less-useful skill like Scouting or Mapping to 0 if you start getting close to that point. That's the only major issue that I know of.
Post edited November 02, 2015 by bevinator
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bevinator: I usually hoard tons and tons of items in the Abbey, sorted into various piles thanks to the large size of the room.
I will keep that room in mind. Seeing that this game doesn't have much randomization and unique items, I should be fine with space for 100 or so items :)
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bevinator: EDIT: There is a bug that can crash the game during level-up if one of your characters maxes ALL of their skills. While it's unlikely that you'll get to that point for a very long time, the easiest solution to the dreaded "100 in everything" bug is to use a save editor like dscheat to put a less-useful skill like Scouting or Mapping to 0 if you start getting close to that point. That's the only major issue that I know of.
Wasn't this bug only in Wizardry Gold, which is generally deemed as infinitely inferior to DOS version of Wizardry VII?