This goes without saying, that a Lawful Good party doesn't Pickpocket (I don't even develop this skill), and doesn't Shoplift. You don't want to anger NPCs and factions that are already Friendly to the party (Brotherhood of the Ascension, Higardi, Trynnie, Mook, Umpani, T'Rang).
You noticed that too? If you hang around in Arnika for a while, sometimes, Friendly Higardi Patrols will spawn, though they don't last forever (they de-spawn, just like a normal group of Higardi thieves would). This gets annoying, because it's more friendly characters to protect.
I'm guessing that this mechanic is if you killed all Higardi in Arnika, for example. New (Hostile), Higardi Patrols would show up. This goes for Trynton, the Umpani Base Camp, and Marten's Bluff, if you killed all of their friendly residents.
As far as I know, in Arnika, there are 2 set Higardi Patrols (of 4 each, making a total of 8), wandering around. One goes around the town, in a square formation, and the other is random; They can explore the Savant Tower (sometimes annoying), or hang out on the NE docks, you don't know. Any more than that is more people to keep alive. Also, there are 3 Lay Brothers connected to Lord Braffit.
The other locations aren't as much of a challenge to keep all friendlies alive, in my experience (assuming a high level party).
The Rattkin are another matter: The Rattkin Common start out as Neutral, can't be made Friendly, and won't help you in any fight (usually Wasps are the enemy in the Sixth Bough). They don't need to be kept alive, as they will retreat (if you made it this far, the Wasps should die quickly).
No matter; If you do all quests honorably, you will eventually come across the Rattkin Breeders and a few Rattkin Archers (hostile upon sight). If you kill them all (you have no choice), all remaining Rattkin Common will now be Hostile (grind them for items).
The rub comes with Rattus Rattus, Milano Calzone, and Don Barlone (Rattkin Razuka faction). They start out Friendly, but are all scumbags. It makes sense to whack Rattus Rattus when you meet him, because he sets your party up for a bank robbery, and if you don't whack him after talking to him, he disappears forever (at least you have closure if you whack him, as you know what happens to him.). After that, Milano and the Don are hostile, and you can whack them, completely clearing out the Sixth Bough, beheading an evil faction, and gaining the Jazeraint Tunic, Astral Dominae, 2X Thieves' Daggers, and 80% chance of the Cane of Corpus.
With the Rapax, you have no choice. Kill all hostile Rapax, all is forgiven once you do Al-Sedexus's quest. Once you kill that b*tch,(note that she attacks your party first) your enthrallment ends, and you can resume your gameplay (just kill her before she summons help, and kill the Rapax party on AP with instant death spells, so that your faction rating doesn't decrease, as you don't want Rapax enemies around Ferro).
Post edited April 10, 2024 by RChu1982