Posted April 04, 2024
It seems to me, that the Intelligence attribute, by itself, is severely underpowered. It doesn't do much, other than help skills rise faster (controlling attributes are not a deciding factor for me when I create a party). It does give a small Mental realm resistance above 80, but that isn't important (You get +10 Mental resistance for maxing Intelligence).
Attribute points are precious. You get your stats upon creation, depending upon your race, plus 60 points (some of these points are diverted to meet profession requirements). You also get +5 permanent points to Intelligence upon answering the Trynton Fountain riddle. After this, you get 6 stat points per level-up.
Knowing this, the tried-and-true method of maxing Strength and Dexterity, then Speed and Senses, seems to be almost universal (except for full casters).
The Specialists (Fighter, Rogue, Bard, Gadgeteer), gain no benefit from Powercast.
The Hybrids (Lord, Valkyrie, Ranger, Ninja, Monk, Samurai), suffer from a -4 caster level. Putting points into Intelligence comes with a huge opportunity cost, as they won't be as good as what they were originally designed for (melee and ranged damage), before they gained magic.
The only argument here would be for the 5 casters (Bishop, Priest, Alchemist, Psionic, and Mage), to max Intelligence, and gain Powercast, as their melee and ranged abilities are secondary.
With layered/stacked magic, a few casters can form a powerful MDP (Magic Damage Party). This will make them powerful though most of the game, especially if overlevelled.
Of course, on Ascension Peak, with enemies matching the party's level, ranged combat is the way.
Attribute points are precious. You get your stats upon creation, depending upon your race, plus 60 points (some of these points are diverted to meet profession requirements). You also get +5 permanent points to Intelligence upon answering the Trynton Fountain riddle. After this, you get 6 stat points per level-up.
Knowing this, the tried-and-true method of maxing Strength and Dexterity, then Speed and Senses, seems to be almost universal (except for full casters).
The Specialists (Fighter, Rogue, Bard, Gadgeteer), gain no benefit from Powercast.
The Hybrids (Lord, Valkyrie, Ranger, Ninja, Monk, Samurai), suffer from a -4 caster level. Putting points into Intelligence comes with a huge opportunity cost, as they won't be as good as what they were originally designed for (melee and ranged damage), before they gained magic.
The only argument here would be for the 5 casters (Bishop, Priest, Alchemist, Psionic, and Mage), to max Intelligence, and gain Powercast, as their melee and ranged abilities are secondary.
With layered/stacked magic, a few casters can form a powerful MDP (Magic Damage Party). This will make them powerful though most of the game, especially if overlevelled.
Of course, on Ascension Peak, with enemies matching the party's level, ranged combat is the way.