Posted May 24, 2013
Inspired by some other topic in this thread, I invite other forum members to post their tips they'd like to teach to new players that make the game easier without breaking it. Here are some of mine:
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If you want a Bard or Gadgeteer in your party, make them female. There are amulets in the game that replenish stamina very quickly, but only female characters can wear them.
Train your fighters in polearms as well as swords. There are enemies who like to stand just beyond the reach of swords or daggers and hit you from there, causing you major aggravation in having to move a step forward at the beginning of each turn.
Make sure neither the Umpani nor T'Rang are hostile to you; their quests are easy and a source of a huge number of XP.
The Bard is a great character to have in the beginning and middle parts of the game, while the Gadgeteer really comes into his/her own only in the later parts.
Fights are much easier if you use an Insanity spell/instrument in the first turn.
There's a great sword in the game that only Mooks can use; take that into account when choosing a weapons specialisation for your Mook.
Don't spread your level-up points on multiple magic schools for your Bishop unless you're an advanced player. Focus on no more than two.
The Soul Shield spell is absolutely essential, even more so than other friendly buffs.
A Bard in your party increases the efficiency of resting, while a Ranger is more adept at spotting enemies from a distance (on your radar).
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If you want a Bard or Gadgeteer in your party, make them female. There are amulets in the game that replenish stamina very quickly, but only female characters can wear them.
Train your fighters in polearms as well as swords. There are enemies who like to stand just beyond the reach of swords or daggers and hit you from there, causing you major aggravation in having to move a step forward at the beginning of each turn.
Make sure neither the Umpani nor T'Rang are hostile to you; their quests are easy and a source of a huge number of XP.
The Bard is a great character to have in the beginning and middle parts of the game, while the Gadgeteer really comes into his/her own only in the later parts.
Fights are much easier if you use an Insanity spell/instrument in the first turn.
There's a great sword in the game that only Mooks can use; take that into account when choosing a weapons specialisation for your Mook.
Don't spread your level-up points on multiple magic schools for your Bishop unless you're an advanced player. Focus on no more than two.
The Soul Shield spell is absolutely essential, even more so than other friendly buffs.
A Bard in your party increases the efficiency of resting, while a Ranger is more adept at spotting enemies from a distance (on your radar).