Posted February 12, 2016
Usually we tend to make mixed parties, not only because it's more interesting, but also to cover the strengths of each class as best as possible.
However, from a realistic point of view, a party of 6 different races seems very unlikely - except if it's like the Fellowship of the Destinae Dominus, or a trans-racial alliance, or whatever. But usually, in a more or less realistic environment, I guess all party members would be from the same race.
So how would those parties look like? I've tried to construct a bunch of sample parties - and of course some were harder to put together than others, but most of them work out surprsingly well. One condition I set for myself was to have 6 different classes, and none twice.
So let's have a look:
HUMAN
> Lord, Samurai, Monk, Ninja, Alchemist, Psionic
Humans are good for classes that are hard to develop and need good stats in a lot of different areas. For the pure casters I just chose what seemed more important in the context of this party (though Mage instead of Psionic would not have been crazy).
ELF
> Bard, Gadgeteer, Priest, Alchemist, Psionic, Mage
I would have loved to put a Monk in there (Elf-Monks are great), but the temptation to make a pure caster party was just too great. I have a feeling this could be a fun party.
DWARF
> Fighter, Lord, Valkyrie, Monk, Priest, Mage
This one was tough, since Dwarf is a rather niche race. The Divinity classes are sort of over-represented here, but those are the only ones (plus Fighter) who actually fit the Dwarf profile. Dwarf-Monk has negative bonus points, but has great damage resistance, and the Mage... well, he will be weak and slow for a while, but those Wizardry spells are important (and Dwarf-Samurai is terrible).
GNOME
> Samurai, Ninja, Ranger, Gadgeteer, Priest, Alchemist
Gnomes are acutally quite versatile guys, even though the most obvious choices are Alchemy based (no surprise there). This is quite a nice ranged party I think.
HOBBIT
> Melee: Fighter, Lord, Samurai, Monk, Rogue, Bard
> Ranged: Samurai, Ninja, Ranger, Bard, Gadgeteer, Priest
Hobbits are the race with the best stat distribution of the game, so you can do almost all kinds of things with them (as long as it's not too magic centered). So here you go, two possible parties for two possible strategic approaches.
FAERIE
> Ninja, Monk, Rogue, Alchemist, Psionic, Bishop
You actually can do a lot of things with faeries - basically every kind of spell casting class works (especially those who are already limited in armor choices). You could have gone a lot of different ways here, but what I did is to structure it a bit: 3 combat experts, 3 casters. 2x Psionics, 2x Alchemy. So the Bishop will be similar to a Bishop of old: Focusing on Wizardry and Divinity.
Btw.: You probably noticed that Bishops are a bit under-represented here. The thing is: If a class fits for casters, basically all the casters work, but usually little else (see: Elf). Which means you go for the specialized casters. In a small party this certainly will look differently.
LIZARDMAN
> Fighter, Lord, Valkyrie, Samurai, Rogue, Bard
Ok, so the Lizardman is not only a tough guy, he's also tough to bend to professions other than pure Fighters. Lord, Valkyrie and Rogue work well enough, and Bard is not too crazy as well, but then it gets really thin. Lizard-Samurai sounds a bit sad, but this way you get the early Wizardry buffs, and if you work a bit on his Sense, then this might actually work out. You could think about a Psionic to negate his negative resistances, but that's just not worth it I guess.
DRACON
> Fighter, Valkyrie, Rogue, Samurai, Priest, Alchemst
Very similar to the Lizardman (no surprise there), but with a bit more freedom to go for some spellcasting classes. Probably way better balanced than the Lizardman party.
FELPURR
> Samurai, Ninja, Monk, Rogue, Bard, Gadgeteer
Yeah, it's all about speed here - this party looks quite killer. It might be a bit of an issue that it's sort of a mix of ranged and melee, but you might just focus on ranged and be good in melee as well. Or the other way round.
RAWULF
> Lord, Valkyrie, Rogue, Bard, Priest, Bishop
Another niche race that is clearly leaning towards those Piety classes, but I think this is quite a good workaround. It certaily IS very Divinity-centered, but the Bishop will do all the rest.
MOOK
> Samurai, Ninja, Ranger, Bard, Gadgeteer, Psionic
His great Senses make for a great ranged party, and the Mook is also very versatile. You could exchange someone for a Fighter here (Mook-Fighters are not crazy), but I don't really know who to kick out here, since each character has his roll to play here. Probably a really good party.
However, from a realistic point of view, a party of 6 different races seems very unlikely - except if it's like the Fellowship of the Destinae Dominus, or a trans-racial alliance, or whatever. But usually, in a more or less realistic environment, I guess all party members would be from the same race.
So how would those parties look like? I've tried to construct a bunch of sample parties - and of course some were harder to put together than others, but most of them work out surprsingly well. One condition I set for myself was to have 6 different classes, and none twice.
So let's have a look:
HUMAN
> Lord, Samurai, Monk, Ninja, Alchemist, Psionic
Humans are good for classes that are hard to develop and need good stats in a lot of different areas. For the pure casters I just chose what seemed more important in the context of this party (though Mage instead of Psionic would not have been crazy).
ELF
> Bard, Gadgeteer, Priest, Alchemist, Psionic, Mage
I would have loved to put a Monk in there (Elf-Monks are great), but the temptation to make a pure caster party was just too great. I have a feeling this could be a fun party.
DWARF
> Fighter, Lord, Valkyrie, Monk, Priest, Mage
This one was tough, since Dwarf is a rather niche race. The Divinity classes are sort of over-represented here, but those are the only ones (plus Fighter) who actually fit the Dwarf profile. Dwarf-Monk has negative bonus points, but has great damage resistance, and the Mage... well, he will be weak and slow for a while, but those Wizardry spells are important (and Dwarf-Samurai is terrible).
GNOME
> Samurai, Ninja, Ranger, Gadgeteer, Priest, Alchemist
Gnomes are acutally quite versatile guys, even though the most obvious choices are Alchemy based (no surprise there). This is quite a nice ranged party I think.
HOBBIT
> Melee: Fighter, Lord, Samurai, Monk, Rogue, Bard
> Ranged: Samurai, Ninja, Ranger, Bard, Gadgeteer, Priest
Hobbits are the race with the best stat distribution of the game, so you can do almost all kinds of things with them (as long as it's not too magic centered). So here you go, two possible parties for two possible strategic approaches.
FAERIE
> Ninja, Monk, Rogue, Alchemist, Psionic, Bishop
You actually can do a lot of things with faeries - basically every kind of spell casting class works (especially those who are already limited in armor choices). You could have gone a lot of different ways here, but what I did is to structure it a bit: 3 combat experts, 3 casters. 2x Psionics, 2x Alchemy. So the Bishop will be similar to a Bishop of old: Focusing on Wizardry and Divinity.
Btw.: You probably noticed that Bishops are a bit under-represented here. The thing is: If a class fits for casters, basically all the casters work, but usually little else (see: Elf). Which means you go for the specialized casters. In a small party this certainly will look differently.
LIZARDMAN
> Fighter, Lord, Valkyrie, Samurai, Rogue, Bard
Ok, so the Lizardman is not only a tough guy, he's also tough to bend to professions other than pure Fighters. Lord, Valkyrie and Rogue work well enough, and Bard is not too crazy as well, but then it gets really thin. Lizard-Samurai sounds a bit sad, but this way you get the early Wizardry buffs, and if you work a bit on his Sense, then this might actually work out. You could think about a Psionic to negate his negative resistances, but that's just not worth it I guess.
DRACON
> Fighter, Valkyrie, Rogue, Samurai, Priest, Alchemst
Very similar to the Lizardman (no surprise there), but with a bit more freedom to go for some spellcasting classes. Probably way better balanced than the Lizardman party.
FELPURR
> Samurai, Ninja, Monk, Rogue, Bard, Gadgeteer
Yeah, it's all about speed here - this party looks quite killer. It might be a bit of an issue that it's sort of a mix of ranged and melee, but you might just focus on ranged and be good in melee as well. Or the other way round.
RAWULF
> Lord, Valkyrie, Rogue, Bard, Priest, Bishop
Another niche race that is clearly leaning towards those Piety classes, but I think this is quite a good workaround. It certaily IS very Divinity-centered, but the Bishop will do all the rest.
MOOK
> Samurai, Ninja, Ranger, Bard, Gadgeteer, Psionic
His great Senses make for a great ranged party, and the Mook is also very versatile. You could exchange someone for a Fighter here (Mook-Fighters are not crazy), but I don't really know who to kick out here, since each character has his roll to play here. Probably a really good party.