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I hope someone can help.

In Wizardry 6, I have a Felpurr thief. I equipped a Cutlass and Dirk to him, but he won't attack. All he can do is parry and guard. I thought maybe it's because he has no sword or throwing skills, so I gave him a few points in the sword skill and unequipped the dirk. Still nothing.

I then thought, maybe this is like Eye of the Beholder or Might and Magic in which characters in the far back of the party (He was in the far back) can't physically attack at all. So I moved him to the middle. Still nothing, not to mention my other character in the far back could fight fine.

I can't think of any way to solve this problem as I read FAQS which said thieves can in fact fight. So I am out of ideas. Please help.
Post edited January 19, 2015 by Dartpaw86
The first two characters on the left side and the first on the right side can attack in melee.

Put him to the front line and test it again to make sure it's really a bug.

For ranged attacks you need a ranged weapon in the main hand. Polearms (like the quarterstaff priests start with) can be used to attack from the second row. Another option is hiding and backstabbing.
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kmonster: The first two characters on the left side and the first on the right side can attack in melee.

Put him to the front line and test it again to make sure it's really a bug.

For ranged attacks you need a ranged weapon in the main hand. Polearms (like the quarterstaff priests start with) can be used to attack from the second row. Another option is hiding and backstabbing.
Anyway I'll try that :3 thanks


Edit: Okay I moved him to the front. He can fight now. I feel kind of stupid putting a bunch of points in sword now. I'll give him a polearm when I can and pool a bunch of points into that, thanks :3
Post edited January 23, 2015 by Dartpaw86
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kmonster: The first two characters on the left side and the first on the right side can attack in melee.

Put him to the front line and test it again to make sure it's really a bug.

For ranged attacks you need a ranged weapon in the main hand. Polearms (like the quarterstaff priests start with) can be used to attack from the second row. Another option is hiding and backstabbing.
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Dartpaw86: Anyway I'll try that :3 thanks

Edit: Okay I moved him to the front. He can fight now. I feel kind of stupid putting a bunch of points in sword now. I'll give him a polearm when I can and pool a bunch of points into that, thanks :3
I wouldn't put too many points into weapon skills - 3 to 5 at most if any. You will usually do enough battling over the course of the game to easily max it out just through constant use. Better to put points into thief skills such as Skullduggery (unlocking skill) and Legerdemain (though not as useful). =)

Flynn
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Dartpaw86: Anyway I'll try that :3 thanks

Edit: Okay I moved him to the front. He can fight now. I feel kind of stupid putting a bunch of points in sword now. I'll give him a polearm when I can and pool a bunch of points into that, thanks :3
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FlynnArrowstarr: I wouldn't put too many points into weapon skills - 3 to 5 at most if any. You will usually do enough battling over the course of the game to easily max it out just through constant use. Better to put points into thief skills such as Skullduggery (unlocking skill) and Legerdemain (though not as useful). =)

Flynn
Noted :3

To be honest, I didn't think they added the "Gain skill points through leveling up" until 8. I thought in 6 and 7, point distribution were the only ways to raise the skills.

I guess that makes sense why my thief out of nowhere had 13 in Polearm skill ^_^ (Before I even gave her any)

(I said her this time, because before you replied I made a female thief in 7 who also had that problem)
Post edited January 24, 2015 by Dartpaw86
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Dartpaw86: Noted :3

To be honest, I didn't think they added the "Gain skill points through leveling up" until 8. I thought in 6 and 7, point distribution were the only ways to raise the skills.

I guess that makes sense why my thief out of nowhere had 13 in Polearm skill ^_^ (Before I even gave her any)

(I said her this time, because before you replied I made a female thief in 7 who also had that problem)
Yeah, it's been there since 6, as you've discovered. Skills were new to 6, Wiz 1-5 didn't have any skills - at least not visible ones.

Usually when I make characters, I rarely add anything to Weapons skills. Maybe 1 or 2 points if I have a high skill roll, but very rarely. Spell casters get points in Oratory and their magic skills, thieves get Skullduggery and Kirijitsu (Ninja) or Music (Bards), Ninja and Monk get Ninjitsu for AC bonuses, etc. Of course, that becomes absolutely no fun when you roll a great character and only get 1 or 2 skill points, heh.

Flynn
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Dartpaw86: Noted :3

To be honest, I didn't think they added the "Gain skill points through leveling up" until 8. I thought in 6 and 7, point distribution were the only ways to raise the skills.

I guess that makes sense why my thief out of nowhere had 13 in Polearm skill ^_^ (Before I even gave her any)

(I said her this time, because before you replied I made a female thief in 7 who also had that problem)
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FlynnArrowstarr: Yeah, it's been there since 6, as you've discovered. Skills were new to 6, Wiz 1-5 didn't have any skills - at least not visible ones.

Usually when I make characters, I rarely add anything to Weapons skills. Maybe 1 or 2 points if I have a high skill roll, but very rarely. Spell casters get points in Oratory and their magic skills, thieves get Skullduggery and Kirijitsu (Ninja) or Music (Bards), Ninja and Monk get Ninjitsu for AC bonuses, etc. Of course, that becomes absolutely no fun when you roll a great character and only get 1 or 2 skill points, heh.

Flynn
Actually, while you're talking about distributing points during creation, I was talking about distributing points during level up. In which it forces me to distribute points in the weapon skills. (Unless the rare chance I happen to get zero to distribute)
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Dartpaw86: Noted :3

To be honest, I didn't think they added the "Gain skill points through leveling up" until 8. I thought in 6 and 7, point distribution were the only ways to raise the skills.

I guess that makes sense why my thief out of nowhere had 13 in Polearm skill ^_^ (Before I even gave her any)

(I said her this time, because before you replied I made a female thief in 7 who also had that problem)
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FlynnArrowstarr: Yeah, it's been there since 6, as you've discovered. Skills were new to 6, Wiz 1-5 didn't have any skills - at least not visible ones.

Usually when I make characters, I rarely add anything to Weapons skills. Maybe 1 or 2 points if I have a high skill roll, but very rarely. Spell casters get points in Oratory and their magic skills, thieves get Skullduggery and Kirijitsu (Ninja) or Music (Bards), Ninja and Monk get Ninjitsu for AC bonuses, etc. Of course, that becomes absolutely no fun when you roll a great character and only get 1 or 2 skill points, heh.

Flynn
That makes me wonder, if this whole points system inspired Bethesda when making Elder Scrolls? As the same basic system is in almost every Elder Scrolls game. I know Ultima Underworld was their main inspiration, as well as homebrew D&D. I'll just add Wizardry regardless ^_^
Post edited January 24, 2015 by Dartpaw86
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Dartpaw86: Actually, while you're talking about distributing points during creation, I was talking about distributing points during level up. In which it forces me to distribute points in the weapon skills. (Unless the rare chance I happen to get zero to distribute)
Hmm. Now I'll have to check that. For some reason I thought Wiz 6 just gave you a pool of points at level up. Wizardry 7 does segregate the points at both creation and level up.

Flynn
In Wizardry 6 you don't have to put points from level up into weapon skills, there are two other skill sets where you can and should spend them.
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kmonster: In Wizardry 6 you don't have to put points from level up into weapon skills, there are two other skill sets where you can and should spend them.
^^; I apologize. Ever since I last started this question. I've been playing 7. And pretty much forgot that the main question was regarding 6.

My bad >_<
But regardless I decided I'm going to not play 7 anymore until I beat 6 then transfer my party :3

Um, in 6, a FAQ said that it's very important to not accept a character unless they have bonus stats of 18.

Should I take that very seriously? Or is this more like "casual vs Hardcore" In which it'll make me stronger and the game much easier, but not necessary if I just want to have fun.

Because all this stat rolling is getting rather annoying and doesn't seem to feel worth it.

But I'll continue with it :3
You can do with far lower bonus rolls than 18.
If you spend a few extra days rolling your characters it might save you a few hours of fighting during the game.