Posted May 02, 2024
I've heard damage is so high in Guild Wars 2, that skipping phases is common for some bosses. That is also the game where every class is a DD with self heals, mitigation, and crowd control abilities. They added other roles with specializations in the expansions, so one either uses the insta-leveling item, or is forced to be a DD while leveling. Fun.
I also enjoy math history. It's amazing the backlash towards newfangled ideas. Mathematicians were like Scientists in that regard. Meh, the ivory towers marches on. I love the reaction to the proof of the equivalency of the axiom of choice ad the well-ordering principle. My brother told me I should the novelization of Galois after I mentioned that I'd read one. Which is somewhat comical, since Abstract Algebra was my worst subject.
Flashy? Where did that come from? I don't get the connection. Dual-wielding is often seen as flashy. I remember that I was obsessed with it in my edgy teen phase. (I wouldn't mind more gun-fu in games, now that we are on the discussion of flashy.)
I like unbalanced things myself, or rather min-maxed—no weaknesses, no fun. But this game is better with a bishop. Or at least a mage and a priest. I've messed around with multi-fighter parties recently, but haven't got far with them. I think the problem is I'm too lazy for this game. Maybe that's not the right term. Two divinity casters makes the game smoother too, that's why I tried the bishop, ninja, valk, three fighters party. I'm sure that's not the optimal "easy" party, but it is strong in early-game—heh.
It's probably part of my "nuerodiversity", but I've often found casters stronger, and thus, easier when I was young, and my "disdain" for them comes from my personality flaw in seeking out weaker play-styles and forcing them to work. Should be an easy thing to fix, but what do I know? (And, then they are games like Hexen.) Although, I've grown quite fond of heavy armor and high strength. The only reason I fell down the tank rabbit-hole is because I like Orisa and fond her adorable. The play-style was nice too. And then they released Wrecking Ball.
I do like summoning hordes of critters, but—like traps—summons are often heavily restricted because muh balanaise. I should do more of that. But instead of playing interesting games, I'm over here replaying borderlands again, but this time as Brick instead of Mordecai. Well, I may have my preferences, but I'm an "explorer" at heart, so I might never stop trying new play-styles, till I get too old/die.
Yeah, I need to stop being weird about it, and just find what's "fun." So, I need to focus on play-style more, and find what play-styles I dislike. But, being too powerful is annoying. I mean, games where it's quite easy to become nigh invincible, or wipe a room of monsters quick, aren't that fun. That ruined my impression of games like Arena, Fable, and Fallout 4. There's a balance there somewhere. And, why I like the set-up play-styles, I'm often too lazy to do it all the time. ...I think it's about time I try a charisma run of Arcanum.
I also enjoy math history. It's amazing the backlash towards newfangled ideas. Mathematicians were like Scientists in that regard. Meh, the ivory towers marches on. I love the reaction to the proof of the equivalency of the axiom of choice ad the well-ordering principle. My brother told me I should the novelization of Galois after I mentioned that I'd read one. Which is somewhat comical, since Abstract Algebra was my worst subject.
Flashy? Where did that come from? I don't get the connection. Dual-wielding is often seen as flashy. I remember that I was obsessed with it in my edgy teen phase. (I wouldn't mind more gun-fu in games, now that we are on the discussion of flashy.)
I like unbalanced things myself, or rather min-maxed—no weaknesses, no fun. But this game is better with a bishop. Or at least a mage and a priest. I've messed around with multi-fighter parties recently, but haven't got far with them. I think the problem is I'm too lazy for this game. Maybe that's not the right term. Two divinity casters makes the game smoother too, that's why I tried the bishop, ninja, valk, three fighters party. I'm sure that's not the optimal "easy" party, but it is strong in early-game—heh.
It's probably part of my "nuerodiversity", but I've often found casters stronger, and thus, easier when I was young, and my "disdain" for them comes from my personality flaw in seeking out weaker play-styles and forcing them to work. Should be an easy thing to fix, but what do I know? (And, then they are games like Hexen.) Although, I've grown quite fond of heavy armor and high strength. The only reason I fell down the tank rabbit-hole is because I like Orisa and fond her adorable. The play-style was nice too. And then they released Wrecking Ball.
I do like summoning hordes of critters, but—like traps—summons are often heavily restricted because muh balanaise. I should do more of that. But instead of playing interesting games, I'm over here replaying borderlands again, but this time as Brick instead of Mordecai. Well, I may have my preferences, but I'm an "explorer" at heart, so I might never stop trying new play-styles, till I get too old/die.
Yeah, I need to stop being weird about it, and just find what's "fun." So, I need to focus on play-style more, and find what play-styles I dislike. But, being too powerful is annoying. I mean, games where it's quite easy to become nigh invincible, or wipe a room of monsters quick, aren't that fun. That ruined my impression of games like Arena, Fable, and Fallout 4. There's a balance there somewhere. And, why I like the set-up play-styles, I'm often too lazy to do it all the time. ...I think it's about time I try a charisma run of Arcanum.