Posted February 19, 2024
I would have made sense to start this during the nascent era of the party, but second best time to plant a tree.
Ever since I tried out the original default party of Final Fantasy, I have preferred martial heavy parties. I usually build balanced parties when learning a game, but unbalanced parties are often more fun. But, I also like versatility. Like the strength rogue without fighter build in Neverwinter Nights. Rawr. But a party of spell-casting warriors in Wiz8 is intriguing for more than one reason. Magic is strong in Wiz8, so strong I'd prefer not to deal with the tedious challenge that is a non-magical party. Especially on expert, which, despite it sounding terrible and lazy on paper, just works. But, hybrids—and ninjas, depending on one's lexicon—have slow, slow magical development. This allows one to get—most—of the magic which "trivializes" the game. Of course, if not shooting for powercast or eagle eyes, end-game is going to be relatively boring and, possibly, the biggest difficulty spike. But, hey, TANSTAAFL.
So, I'm doing a run with all Dracons (female, because, why not?) One of each warrior with a spell pool. Well, pools; Wiz8, after all. Anyway, I'm enjoying this party—well, as much as I can enjoy Wiz8—and I'm done messing around with builds. It's dex/str, spd/vit for these lovely ladies. And, all sticks, which means staff for the samurai. And I'm going to stick with it, or abandon this game. Of course, I just finished a game that was part of my first GOG order—No one asked, but Defender's Quest. So, no promises. The party is ordered as Daris the ninja, Belit the monk (no ê allowed), Valeria the ranger, Helen the samurai, Agnes the lord, and Sonya the valkyrie (with a y, not a j), because, why not? The stealthers are using the magical portrait, while the helm eligibles are using the warrior one. (I love that fur.) [Kindly 2, aggressive 2, cunning 1, burly 2, intellectual 1, and laidback 1 respectfully.]
I play combat games for the story, how could you tell?
So, the monastery wasn't that interesting. Except for the free spear in the starter chest, nice. But no halberds in the coffins, oh well. And only two resurrection powders—scam. Also, the ninja couldn't open the "hard" lock, but we forced it. Should have used the knock picks for artifacts xp first. The road was easy, lots of ants. There was that trio of crimson poppies, but dracon breath is fabulous.
The party is almost ready to leave Arnika, level eight, and the sammy still has the most kills. Cool beans. The monk is hot on her heels. The vault guardian was easy, even beat it without healing. Just aggressive use of the formation ring. (That's dumb, and I don't recommend it.) Managed to get a holy water book, which is cool, because it's actually useful, and I wasn't planning on picking it up early. All character have at least twenty points in their book skill. Sadly, Antone wasn't carrying any awl pikes, but the team has enough polearms, so it's okay. The ninja and ranger are waiting for better ones than a spear, though. The ninja has thirty-two points in L&T, just for reference. The lowest weapon skill is thirty-five. And the highest artifacts, mythology, and communications skills are twenty-three, twenty-two, and eleven. The first is the ninja, the latter two are the ranger.
So, just need to dump off the junk I'm lugging around before I go. I may or may not update this page. But I should add this party to the level fifteen communal dump on Steam when I get there. Or I may just flake because this game doesn't have a rodent race for player-generated characters. I guess I'll just have to play Wizards & Warriors, Legend of Grimrock II, and Grimoire: Heralds of the Winged Exemplar. Beast race power! Rat chatter intensifies.
Ever since I tried out the original default party of Final Fantasy, I have preferred martial heavy parties. I usually build balanced parties when learning a game, but unbalanced parties are often more fun. But, I also like versatility. Like the strength rogue without fighter build in Neverwinter Nights. Rawr. But a party of spell-casting warriors in Wiz8 is intriguing for more than one reason. Magic is strong in Wiz8, so strong I'd prefer not to deal with the tedious challenge that is a non-magical party. Especially on expert, which, despite it sounding terrible and lazy on paper, just works. But, hybrids—and ninjas, depending on one's lexicon—have slow, slow magical development. This allows one to get—most—of the magic which "trivializes" the game. Of course, if not shooting for powercast or eagle eyes, end-game is going to be relatively boring and, possibly, the biggest difficulty spike. But, hey, TANSTAAFL.
So, I'm doing a run with all Dracons (female, because, why not?) One of each warrior with a spell pool. Well, pools; Wiz8, after all. Anyway, I'm enjoying this party—well, as much as I can enjoy Wiz8—and I'm done messing around with builds. It's dex/str, spd/vit for these lovely ladies. And, all sticks, which means staff for the samurai. And I'm going to stick with it, or abandon this game. Of course, I just finished a game that was part of my first GOG order—No one asked, but Defender's Quest. So, no promises. The party is ordered as Daris the ninja, Belit the monk (no ê allowed), Valeria the ranger, Helen the samurai, Agnes the lord, and Sonya the valkyrie (with a y, not a j), because, why not? The stealthers are using the magical portrait, while the helm eligibles are using the warrior one. (I love that fur.) [Kindly 2, aggressive 2, cunning 1, burly 2, intellectual 1, and laidback 1 respectfully.]
I play combat games for the story, how could you tell?
So, the monastery wasn't that interesting. Except for the free spear in the starter chest, nice. But no halberds in the coffins, oh well. And only two resurrection powders—scam. Also, the ninja couldn't open the "hard" lock, but we forced it. Should have used the knock picks for artifacts xp first. The road was easy, lots of ants. There was that trio of crimson poppies, but dracon breath is fabulous.
The party is almost ready to leave Arnika, level eight, and the sammy still has the most kills. Cool beans. The monk is hot on her heels. The vault guardian was easy, even beat it without healing. Just aggressive use of the formation ring. (That's dumb, and I don't recommend it.) Managed to get a holy water book, which is cool, because it's actually useful, and I wasn't planning on picking it up early. All character have at least twenty points in their book skill. Sadly, Antone wasn't carrying any awl pikes, but the team has enough polearms, so it's okay. The ninja and ranger are waiting for better ones than a spear, though. The ninja has thirty-two points in L&T, just for reference. The lowest weapon skill is thirty-five. And the highest artifacts, mythology, and communications skills are twenty-three, twenty-two, and eleven. The first is the ninja, the latter two are the ranger.
So, just need to dump off the junk I'm lugging around before I go. I may or may not update this page. But I should add this party to the level fifteen communal dump on Steam when I get there. Or I may just flake because this game doesn't have a rodent race for player-generated characters. I guess I'll just have to play Wizards & Warriors, Legend of Grimrock II, and Grimoire: Heralds of the Winged Exemplar. Beast race power! Rat chatter intensifies.