dtgreene: Just happened to think about Wizardry 1 a bit, and wondering if I should replay that.
There's also the question of which version to play. I am considering two versions:
* The Apple 2 version, where I can use a glitch to get certain spells, including the best healing spell, earlier than normal and on characters who don't normally get them.
* The Sega Saturn version, which is notable for having a bonus dungeon you can transfer characters to and from.
JohnLB: I just replayed 1-6, the Apple 2 version. I used that version because I played Wizardry 1 on an Apple IIc.
I am not sure of the differences between versions, but it was fine and a nice retro experience. What people say is true:
You can grind way the hell up on Level 1 Murphy's Ghosts then waltz down to level 10 pretty fast and win. This just made me miss the original experience: 99% of the suspense was in mapping on graph paper.
If you play 1 then you might as well play 2. It goes by very fast if you know what to do. Then you might as well play 3, just because. Then you should play 4, because when you die and greet St. Peter, if your tell him you beat Wizardry 4, he will welcome you and say he doesn't care what else you did, because that makes you a great man!
I actually beat Wizardry 1 by accident when playing around. The way it works, and this method is speedrun viable, is as follows:
* Create a Bishop.
* Have the Bishop try to identify item 9. Keep trying until it succeeds. (This will give your Bishop 100 million XP.)
* Level your Bishop up to at least level 25, perhaps a bit higher. You need MALOR and MAHAMAN.
* Get into a random battle on level 1.
* Cast MALOR. If you're lucky, you'll warp to level 10, right by Werdna's lair.
* Go into the fight, cast MAHAMAN, and if you're lucky, you'll teleport the enemies away
* Get the Amulet, teleport to the dungeon entrance (or 1 level above the dungeon entrance, which is safe), leave the dungeon, and win.
A faster strategy is that, by identifying 'S" instead of '9', you can give the XP to the next party member, who should be a Mage, instead. This strategy is faster because you don't need to level up as high, and leveling still takes time when you have 100 million XP.
There's other quirks of the Apple 2 version other than this bug. For example, it's possible to cast spells in the surprise round; this applies to both the party and enemies. This was changed in other versions because it's rather unfair for the party to be ambushed and blasted with spells, resulting in dead characters.
Another quirk of the Apple 2 version is that resting in the stables doesn't age the character at all, unlike some other versions where there's a chance of the character aging a week.
I also note that the HAMAN and MAHAMAN spells are seriously bugged; each has only 3 possible effects, of which 1 is chosen randomly, and some of the effects that are coded into the game can't actually occur. Furthermore, there is, I believe, a chance of the character forgetting some spells; it's small, so most players never see it, but it is a place where they slipped up on the "Wizardry is genderless" claim they make in the manual and use the pronoun "his" to refer to the character/
Also, I have played Wizardry 4, and I would consider it one of my favorite games. My favorite version is the PlayStation (non-arrange) version. (The same disk has an arranged version that changes some things, like making summons work more like regular party members, and adding a few new endings, one of which even unlocks the ability to summon Wizardry 5's final boss on your next playthrough.)
JohnLB: because that makes you a great man!
Except that I would rather not be a great *man*, because I am not a man. (Did you neglect to read my forum title?)