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So, I decided to rank the races into tiers, ans this is what I came up with.

S-Tier:
Lizardman

A-Tier:
Dracon
Hobbit
Dwarf (?)
Fairy (?)

B-Tier:
Human
Elf
Rawulf
Mook

C-Tier:
Gnome

So, what are your thoughts about this ranking? Do you think it's accurate?
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dtgreene: So, I decided to rank the races into tiers, ans this is what I came up with.

S-Tier:
Lizardman

A-Tier:
Dracon
Hobbit
Dwarf (?)
Fairy (?)

B-Tier:
Human
Elf
Rawulf
Mook

C-Tier:
Gnome

So, what are your thoughts about this ranking? Do you think it's accurate?
Humans number 1! They get the most if you total their attribute points. 45 to every attribute X 7 attributes = 315. 5 more than the Hobbit, and 10 or 15 more than every other race. No maluses to resistances or the other Lizardman malus to hit for being under 31 Senses (not sure about that one).
I used to play more specialized races until I did an Iron Will party with all Humans (by default a Piety race). It failed because even with Iron Will maxed, power level 7 Magic Screen, and the Cloak of Many Colors, the non-casters couldn't reach 100 natural resistance. 25 resist to start + 25 from IW + 35 from MS + 10 from COMC = 95 to all resist. Not bad, but you still need to cast Element/Soul Shield to get 100, defeating the point of Iron Will. Piety is a very costly attribute for non-casters, even for Bishops who don't need the spell points with so many spells.
The question cannot be answered universially.
Yes humans may have more points on character creation,
but they also require a minimum of 45 for each attribute,
so some classes who can neglect some attributes
are better off with species who favor the one that count.
Last not least party composition, playstyle and desired build matters,
e.g. glasscanons require other attributes than tanks.

Besides, the Felpurr is missing in the list,
guess thats because their high base speed puts them above all others? ;)
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RChu1982: Humans number 1! They get the most if you total their attribute points. 45 to every attribute X 7 attributes = 315. 5 more than the Hobbit, and 10 or 15 more than every other race. No maluses to resistances or the other Lizardman malus to hit for being under 31 Senses (not sure about that one).
Except that:
* Human and Hobbit stats both sum to only 50, the lowest of any race. (At least Hobbits have decent Agility, with a base of 9 allowing them to reach 19.) Meanwhile, Lizardman stats sum to 54, the highest of any race. (Also, the Lizardman's good stats are the ones that actually matter long-term; Intelligence and Piety only affect your chance of learning spells, which is irrelevant once you've learned all of them.)
* There's no Senses stat, and the highest any stat could possibly be is 24 (Lizardman Vitality or Faerie Agility).
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RChu1982: Piety is a very costly attribute for non-casters, even for Bishops who don't need the spell points with so many spells.
Last time I checked, Piety only affected your chance of learning spells. Admittedly, learning more spells means more SP if your level is not higher enough for bonus SP, but that only works to a certain point, as there are only so many spells to learn, and once you've learned them all, there's no point to that stat unless you need to relearn Loktofeit.
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RChu1982: power level 7 Magic Screen
Magic Screen? Do you mean Cortu? If so, than that spell is *bad*; there's a bug that makes it so that the spell doesn't protect against enemy spells; rather, it makes *your* spells less effective.
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townltu: Besides, the Felpurr is missing in the list,
guess thats because their high base speed puts them above all others? ;)
No, it's missing because there's no such race.

(In case you couldn't tell by this point, the game I'm talking about is not Wizardry 8.)
Post edited April 02, 2023 by dtgreene
If you're not talking about Wizardry 8, then I'm out. The boards should be more specific about the individual games.
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RChu1982: If you're not talking about Wizardry 8, then I'm out. The boards should be more specific about the individual games.
You're not at least somewhat curious about the other games in the series?
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RChu1982: If you're not talking about Wizardry 8, then I'm out. The boards should be more specific about the individual games.
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dtgreene: You're not at least somewhat curious about the other games in the series?
Sorry. Saturday night (lots of beers). I have seen earlier Wizardry games, but the one I grew up with was W8 (80s baby, 90s teen).
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dtgreene: ...
No, it's missing because there's no such race.

(In case you couldn't tell by this point, the game I'm talking about is not Wizardry 8.)
You did not specify a game, so its all paticipants task to determine which one,
and it appears to me that the majority made a clear decision ;)
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dtgreene: ...
No, it's missing because there's no such race.

(In case you couldn't tell by this point, the game I'm talking about is not Wizardry 8.)
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townltu: You did not specify a game, so its all paticipants task to determine which one,
and it appears to me that the majority made a clear decision ;)
The lack of a game specification was actually a bit of an april fool; I posted some racial tier rankings that will likely not match the games that the people here are familiar with.

Specifically, these rankings are for Wizardry Gaiden 3, a game which plays like the earlier Wizardries, except that many of the races and classes from Wizardry 6 have been added.

Lizardmen are actually really good in Wizardry Gaiden 3, to the point that other racial choices, except for maybe Fairy, are useless in the long run. In particular:
* Lizardmen get the highest strength and vitality of all the races. They also are tied for the second highest agility, beaten only by fairies.
* Intelligence and Piety only affect the chance of learning spells. Once you know all the spells, you don't need them.
* Luck has an additive effect on saving throws, combined with level. At high levels, you don't need luck.
* You might wonder about the Lizardman's main disadvantage: slower MP regen. Well, in Wizardry Gaiden 3, your magic doesn't regenerate on its own (it works exactly like in Wizardry 1-3 and 5, except that there's now Alchemist spells (which are blocked by silence)), so you can only recover by resting or via event (or Mahaman, but that costs a level). As a result, the Lizardman does not have a disadvantage!
* Also worth noting that, like in Wizardry 6, Valkyries are really good (they level faster than Priests, and their casting is only 3 levels behind, so the same as a Lord), while Rangers are terrible (they level slowly like Samurai and Lords, and have poor equipment selection, but at least they get Alchemist spells).
* Rangers and Bards can deal with trapped chests like a Ninja can, but they are terrible at picking locks. Since lock picking is mandatory at a few points in the game, you end up still needing a Thief in the party. I consider this to be a serious design flaw.