dtgreene: ...
No, it's missing because there's no such race.
(In case you couldn't tell by this point, the game I'm talking about is not Wizardry 8.)
townltu: You did not specify a game, so its all paticipants task to determine which one,
and it appears to me that the majority made a clear decision ;)
The lack of a game specification was actually a bit of an april fool; I posted some racial tier rankings that will likely not match the games that the people here are familiar with.
Specifically, these rankings are for Wizardry Gaiden 3, a game which plays like the earlier Wizardries, except that many of the races and classes from Wizardry 6 have been added.
Lizardmen are actually really good in Wizardry Gaiden 3, to the point that other racial choices, except for maybe Fairy, are useless in the long run. In particular:
* Lizardmen get the highest strength and vitality of all the races. They also are tied for the second highest agility, beaten only by fairies.
* Intelligence and Piety only affect the chance of learning spells. Once you know all the spells, you don't need them.
* Luck has an additive effect on saving throws, combined with level. At high levels, you don't need luck.
* You might wonder about the Lizardman's main disadvantage: slower MP regen. Well, in Wizardry Gaiden 3, your magic doesn't regenerate on its own (it works exactly like in Wizardry 1-3 and 5, except that there's now Alchemist spells (which are blocked by silence)), so you can only recover by resting or via event (or Mahaman, but that costs a level). As a result, the Lizardman does not have a disadvantage!
* Also worth noting that, like in Wizardry 6, Valkyries are really good (they level faster than Priests, and their casting is only 3 levels behind, so the same as a Lord), while Rangers are terrible (they level slowly like Samurai and Lords, and have poor equipment selection, but at least they get Alchemist spells).
* Rangers and Bards can deal with trapped chests like a Ninja can, but they are terrible at picking locks. Since lock picking is mandatory at a few points in the game, you end up still needing a Thief in the party. I consider this to be a serious design flaw.