Posted September 26, 2013
Hello all - I picked up the game and downloaded Wizardry 6, 7, and 8 within the past week. I am starting on Wizardry 6 and have looked at some information online and I have some questions about Wizardry.
Is it worth it to keep rolling for a character until I get something spectacular, like 18? Can I get by with a lesser roll, like 12? Can I win with a party that all rolled 5's?
Are pure fighters, mages, priests and bards worth it, or should I be changing classes all the time so that all my characters get access to all of the spell books, and the thief skills, and kirijutsu, and finish in an elite class?
Is the extra mana regeneration worth it or is it okay to roll a tough front line with very little mana regeneration potential? Also, I have not found any table showing how vitality and other stats may affect mana regeneration, just that it is decided at character generation.
I have seen one guide recommend starting with 3 Priests, 2 Mages, and 1 Bard and flipping them over to elite classes to start the game. That looks like a lot of planning (and rolling) before the start of the game.
Is it worth it to keep rolling for a character until I get something spectacular, like 18? Can I get by with a lesser roll, like 12? Can I win with a party that all rolled 5's?
Are pure fighters, mages, priests and bards worth it, or should I be changing classes all the time so that all my characters get access to all of the spell books, and the thief skills, and kirijutsu, and finish in an elite class?
Is the extra mana regeneration worth it or is it okay to roll a tough front line with very little mana regeneration potential? Also, I have not found any table showing how vitality and other stats may affect mana regeneration, just that it is decided at character generation.
I have seen one guide recommend starting with 3 Priests, 2 Mages, and 1 Bard and flipping them over to elite classes to start the game. That looks like a lot of planning (and rolling) before the start of the game.