Level 21:
Priest: Set/Return to Portal
Alchemist: Set/Return to Portal
Psionic: Hex
Mage: Set/Return to Portal
Please forgive me for this long, autistic rant. It's been almost a month since I've leveled. It took about 1.8 million experience points to get to this level. At least I get a better treasure class when I reach new areas.
Everybody gets portal spells! This greatly increases air magic spell points. The Psionic got Set/Return to Portal a long time ago, and he set a portal at Cierdan's Tomb, so I can portal in and out later.
Magic skills: The Bard has 100 Music skill, the Gadgeteer has 100 Engineering skill. Divinity, Alchemy, Psionics, and Wizardry are at 100 natural skill, 125 with the class bonus. All realm skills are at 100, except for the Priest's Mental Magic realm, which will be worked on in Arnika, casting Identify Item, after mixing potions for profit. Sane Mind would be nice to be able to cast later on.
Ranged skills: The Bard and Gadgeteer have reached the "soft cap" (which means 75 skill or greater, after which no points can be put into a skill at level up) for Ranged Combat and Bow skills. The 4 casters have reached the soft cap for Ranged Combat and Throwing and Sling skills. Side note: The Alchemist is without a sling. He uses Feather Darts sometimes. Can he dual throw? I think he would take maximum penalties for doing so, as casters get no Dual Weapons skill, similar to a Priest trying to dual wield the Mauler and Diamond Eyes.
Melee skills: The Bard and Gadgeteer have reached the soft cap on Close Combat, Sword, and Shield skills. The Priest has reached the soft cap on Close Combat, Mace and Flail, and Shield skills. The Alchemist has reached the soft cap on Close Combat and Staff and Wand skills (he has the same weapon selection as the Psionic and Mage, only physically is much tougher, making him the best candidate of the 3 for the Staff of Doom. He might even be able to hold a flank). The Psionic and Mage are ignoring melee combat, as they are too weak. It's magic and slings for them.
Special skills: Everybody is at 100 Mythology, after fighting so many battles, no need to worry there. The Mage reached the soft cap for Artifacts. The Gadgeteer reached the soft cap for Locks and Traps. The Bard is at 74 Communication, after forcing, repeatedly, skill increases from both Burz and Altheides. The "magic number" is 80 natural skill, after the 25 percent class bonus of 20 skill points kicks in, I'm at 100 Communication skill, which will get me the best prices, I believe. This means that I have to force 6 skill points in Communication from NPCs. Hopefully I can get around 3 skill points from NPCs in Arnika, this would put me halfway to the goal.
Expert skills: The 4 casters have at least 60 skill points in Snake Speed, giving them +4 to initiative. The Bard and Gadgeteer have at least 80 skill points in Reflextion, giving them +5 to armor class bonus. They also have at least 40 points in Power Strike, giving them +3 to hit (and penetrate? The skill description hints at this, though this never shows up in the character screen.) in melee combat. These skills seem to have a 20 point threshold, in which you get 1 point for unlocking it, and then 1 for every 20 skill points. So the breakpoints are: 0, 20, 40, 60, 80, 100. The max is 6.
As a side note, what happened to my rep points? I managed to get one star, but now everybody is the same.
Also, I want to create a super-Bard, as she is the physically toughest one in my party. Feet: Ariel's Slippers. Legs: Oberon's Greaves. Body: Caliban's Cuirass. Cloak: Prospero's Cloak. Weapon: Mercucio's Blade. Miscellaneous slots: Ring of the Road (two are not necessary, as you hit 125 Strength with just one, combined with Caliban's Cuirass. Anything over 125 is wasted, also, the Amulet of Healing, sold by Crock, is a better second choice.) This leaves headgear, gloves, and a shield as extras. The best headgear a Bard can get is a Bascinet (+6 AC, sold by Antone, or dropped by slimes in the Monastery, lucky me). The Puck's Cap is not specifically a Bard item, but it does give +10 to Music, at the cost of -10 Piety. This leaves me with a question: If somehow my Bard got to 100 Piety (which she is not doing), unlocking Iron Will, would equipping the Puck's Cap freeze Iron Will, since Piety would now be at 90? The best gloves are Mail Mittens (+6 AC), and the best shield is the Heater Shield (+3 AC, modified by Shield skill of 75, another +3 AC, for a total of +6 AC). With her high Shield skill and high Reflextion skill, she could still use her lightweight specialty gear, and keep a low encumberance.
I can't say the same for the Gadgeteer. Her only specialty gear is the Tinker's Carryall Bracers, which gives +20 to Strength. Same as the Bard, two seems pointless, as she can get to 120 Strength with just one, and an Amulet of Healing seems to be the better choice for slot 2 (an extra +3 AC, as well as 50% Divine resistance.) My Gadgeteer will probably wear the heaviest armor available, possibly equipping the Steelhide Breastplate.