RChu1982: I'm sorry, my fault. I neglected to mention that I love Humans, because they enjoy a start of 45 to all attributes. From there, points are deducted to meet profession requirements.
A Fighter can get a *Light Sword* and Diamond Eyes.
A Rogue can start with Bloodlust and Thieves' Dagger (cursed), then switch later to a *Light Sword* and Stiletto (uncursed).
The Valkyrie I am unfamiliar with; I can just give her the best polearm/spear she can get, and hope for the best (she can cheat death, so less of a need for a shield).
As a Human Ranger, I can't use the Giant's Sword; I hear that it drains stamina like crazy. He can still get a *Light Sword* and *Light Shield* from Jan-Ette.
Humans are not that good of a choice for Fighters because they aren't exceptional at the important stats, and too many of their stat points go to stats you probably don't care about on the Fighter.
Jan-Ette can't drop the *Light Sword*. She can drop the *Light Shield*, but a Fighter really doesn't need it. In fact, with Fighter, Valkyrie, and Lord, I often find it best not to wear heavy armor simply because such characters don't have any problems surviving, and the heavy armor is extra weight. In fact, I find myself prefering Robes of Rejuvenation, even though you can get even better SP regen with the Infinity Helm (which is worth the weight). and a Fighter doesn't care about the SP regen anyway (but does care about the HP/Stamina regen you get from these items).
By the way, if you ever play Proving Grounds of the Mad Overlord (Wizardry 1), or any of the other early wizardry games (2, 3, and 5), Humans are not a good choice there. They have the same lack of an exceptionally good stat, but they have terrible Piety for some reason, and as a result have the lowest stat sum.
RChu1982: The Valkyrie I am unfamiliar with; I can just give her the best polearm/spear she can get, and hope for the best (she can cheat death, so less of a need for a shield).
With Polearms, here are the good ones to look for:
* Awl Pike: A significant upgrade over the starting Spear. Can be found by the chest with the Piercing Pipes, and also sole by Antone. For a Fighter, this is the strongest polearm they get for quite a while.
* Lance: Buy from Antone. This weapon does really nice damage, albeit with a hefty initiative penalty. (Don't worry about number of swings early on; it's a while before this matters, and you won't get the second attack any later even with that initiative penalty.) It also has 4% kill, which is rare at this point in the game. For whatever reason, Fighters can't use it.
* Stun Rod: Can paralyze, boosts Polearm skill, and still does good damage. You could use these until the end of the game. These are a bit like that Mindblast Rod, but with more typical equipment requirements, and no spell attached. Buy these from Sadok; they're not that expensive, and I think they might even be marked as always in his shop inventory.
* Dread Spear is a bit stronger, and provides an initiative *bonus*. It's not as strong as other endgame weapons, but it's buyable (and I believe always in the shopkeeper's inventory), available earlier than other endgame weapons, and still strong enough to be useful endgame. Once you're at the point where getting more than one swing is feasible, this weapon becomes a worthwhile option. Buy from Bela, although it is expensive.
Because you can buy all the good polearms, it's definitely reasonable to give them to multiple characters, unlike other weapon types. The only other weapon type like this is Maces.