Posted September 07, 2023
I'm sorry. I did so much drinking for Labor Day, completely clearing out the Knowledge Path, that I had to show up for work dehydrated and angry. I returned home after 8 hours, just watching Youtube videos.
The Chaos Path! I explored maybe half of it, and I noticed a huge difference in the enemies spawning. I saw Djinni of all kinds, as well as hellspawn, supposedly all vulnerable to the Divine realm, with one caveat: They're spawning at the same level as me! I'm facing level-scaled Djinni, in the mid 30s, just like my party, not so vulnerable to the realm that they are supposed to be most vulnerable against. It's almost as if the map is split, to spawn different enemies in different zones (I wound up with spirits and unicorns during the Knowledge Path).
These battles wound up an an ugly slugfest, with my party resorting to Lightning Bolts and Medusa Stones frequently (status effects on ammo seem to work much better than magic at similar levels).
To your earlier point, you *can* train the Air realm with Set/Return to Portal, though I don't know if there is a timer involved. You may be able to reload your game, and still train? I consider such things cheap, but do with it as you will.
Anyways, just as with Amit and Pee Wee, you want to isolate your boss enemies (fortunately, with these two, they're right after you unlock the gate to the Knowledge Path, and the game is unlikely to register that you entered a new zone for a little while). Also, Amit is pathetic; It's Pee Wee that you need to worry about (he was very resistant to magic, forcing me to cripple him with ammo).
I noticed that one red dot never moved in the Chaos Path, and I made sure to carefully engage the Souleater alone, so that it had no help.
Unfortunately, my Bard's and Mage's attempts to freeze it weren't even rolled against the monster's resistances; Luckily, a bunch of ammo flying at it paralyzed/KOed it, and it was killed easily after that.
At this point, I called the Chaos run halfway, with the Souleater dead, and I set a portal, and portaled back to Ferro to sell off junk, and buy a ton of Lightning Bolts and Medusa Stones. I will learn to embrace blue encumbrance, with the party inventory filled with ammo, 2 extra Mana Stones, The Astral Dominae, and the Chaos Moliri.
Here's the good part: During the Knowledge Path, I managed to get another Brilliant Helm. So, the Priest, Alchemist, and Psionic got 3X Brilliant Helms, and the Mage has the Canezou Helm (better +AC, and +10 to Vitality). All 4 casters have 100 resist all, regardless of equipment (except the Cloak of Many Colors), so resistances are moot.
The only 2 that might benefit from the Helm of Serenity now are the Bard and Gadgeteer, but their headgear AC would suffer, since they're both wearing Bascinets (AC+6). Everybody in the party has 100 Divine resistance, before even Magic Screen, proving that Divine resistance in this game is too easy to get. It's just Mental resistance on the Bard and Gadgeteer, and that could be easily made up for with a quick Soul Shield spell cast in Round 1.
My Alchemist, Psionic, and Mage all have Staves of Doom, so good luck convincing me that daggers are better.
The Chaos Path! I explored maybe half of it, and I noticed a huge difference in the enemies spawning. I saw Djinni of all kinds, as well as hellspawn, supposedly all vulnerable to the Divine realm, with one caveat: They're spawning at the same level as me! I'm facing level-scaled Djinni, in the mid 30s, just like my party, not so vulnerable to the realm that they are supposed to be most vulnerable against. It's almost as if the map is split, to spawn different enemies in different zones (I wound up with spirits and unicorns during the Knowledge Path).
These battles wound up an an ugly slugfest, with my party resorting to Lightning Bolts and Medusa Stones frequently (status effects on ammo seem to work much better than magic at similar levels).
To your earlier point, you *can* train the Air realm with Set/Return to Portal, though I don't know if there is a timer involved. You may be able to reload your game, and still train? I consider such things cheap, but do with it as you will.
Anyways, just as with Amit and Pee Wee, you want to isolate your boss enemies (fortunately, with these two, they're right after you unlock the gate to the Knowledge Path, and the game is unlikely to register that you entered a new zone for a little while). Also, Amit is pathetic; It's Pee Wee that you need to worry about (he was very resistant to magic, forcing me to cripple him with ammo).
I noticed that one red dot never moved in the Chaos Path, and I made sure to carefully engage the Souleater alone, so that it had no help.
Unfortunately, my Bard's and Mage's attempts to freeze it weren't even rolled against the monster's resistances; Luckily, a bunch of ammo flying at it paralyzed/KOed it, and it was killed easily after that.
At this point, I called the Chaos run halfway, with the Souleater dead, and I set a portal, and portaled back to Ferro to sell off junk, and buy a ton of Lightning Bolts and Medusa Stones. I will learn to embrace blue encumbrance, with the party inventory filled with ammo, 2 extra Mana Stones, The Astral Dominae, and the Chaos Moliri.
Here's the good part: During the Knowledge Path, I managed to get another Brilliant Helm. So, the Priest, Alchemist, and Psionic got 3X Brilliant Helms, and the Mage has the Canezou Helm (better +AC, and +10 to Vitality). All 4 casters have 100 resist all, regardless of equipment (except the Cloak of Many Colors), so resistances are moot.
The only 2 that might benefit from the Helm of Serenity now are the Bard and Gadgeteer, but their headgear AC would suffer, since they're both wearing Bascinets (AC+6). Everybody in the party has 100 Divine resistance, before even Magic Screen, proving that Divine resistance in this game is too easy to get. It's just Mental resistance on the Bard and Gadgeteer, and that could be easily made up for with a quick Soul Shield spell cast in Round 1.
My Alchemist, Psionic, and Mage all have Staves of Doom, so good luck convincing me that daggers are better.