Posted August 16, 2023
I finished up asking everybody in the Umpani Base Camp about everything: Panrack, Saxx, Bildublu, Kunar, Sparkle, Balbrak, and the EWAXX computer. All done with that area.
I then made my way through the Mount Gigas Caves, into the Upper Mount Gigas Caves, where I completely cleared the map. I even did the teleporter to the Umpani House, grabbing a 2nd Dulcimer of Mending (Heal All instrument, why are there 2)? It's just like with the Silent Lyre (Silence instrument, it's not like most parties will have 2 Bards).
My Gadgeteer now has 126 skill in Locks and Traps, if a PL7 Divine Trap spell is cast on a chest (strange that a skill can be above 125, this must be the only case).
I talked to both Yamir and Rubble about everything possible. Yamir gave orders to search Bayjin for any survivors of an exploration team, and Rubble is giving me on-the-job-training (basically, suit up in Scuba Gear, and make it happen).
I will do the Mount Gigas Water Caves tomorrow, it's really kind of a pointless map, nothing special. Just get from one end to the other, while dealing with annoying underwater enemies, and one miscellaneous slot taken up by Scuba Gear, and no Fire magic.
Edit: I also configured my portals, in preparation for rescuing Glumph, and the Alliance Quest later. One portal at the TRangaPorter (4 in 1), one at Z'Ant, one at Yamir, and one near the entrance to Mount Gigas Peak (where you need a Top Security Pass to enter).
In this way, Glumph, Drazic, and Rodan can all be instantly teleported to their leaders with no battles, and they can shoot down the Savant's Black Ship with no battles either.
I then made my way through the Mount Gigas Caves, into the Upper Mount Gigas Caves, where I completely cleared the map. I even did the teleporter to the Umpani House, grabbing a 2nd Dulcimer of Mending (Heal All instrument, why are there 2)? It's just like with the Silent Lyre (Silence instrument, it's not like most parties will have 2 Bards).
My Gadgeteer now has 126 skill in Locks and Traps, if a PL7 Divine Trap spell is cast on a chest (strange that a skill can be above 125, this must be the only case).
I talked to both Yamir and Rubble about everything possible. Yamir gave orders to search Bayjin for any survivors of an exploration team, and Rubble is giving me on-the-job-training (basically, suit up in Scuba Gear, and make it happen).
I will do the Mount Gigas Water Caves tomorrow, it's really kind of a pointless map, nothing special. Just get from one end to the other, while dealing with annoying underwater enemies, and one miscellaneous slot taken up by Scuba Gear, and no Fire magic.
Edit: I also configured my portals, in preparation for rescuing Glumph, and the Alliance Quest later. One portal at the TRangaPorter (4 in 1), one at Z'Ant, one at Yamir, and one near the entrance to Mount Gigas Peak (where you need a Top Security Pass to enter).
In this way, Glumph, Drazic, and Rodan can all be instantly teleported to their leaders with no battles, and they can shoot down the Savant's Black Ship with no battles either.
Post edited August 16, 2023 by RChu1982