Posted June 18, 2023
Wiz8 is more of a predictive game, in phased-based mode. Continuous is the more reactive mode, have casters set to defend, and cast spells when needed, heh. And, as such, it's often not hard to not take enough damage for heal-all to be that useful in combat. There are exceptions, of course. And, bishops develop divinity plenty fast if they're the long-term buff caster.
Cones are great, most of the time. Unless you don't understand how the game works. The major exception is foes that nuke the party at long ranges. But, once you know whereabouts they hang out. It's just a matter of reflexive skills, which isn't hard for someone who's played a lot of Doom II pistol starts. (Since slaughter maps are chiefly about herding demons effectively. Wow, am I bad at that. Proceeds to eat ten revenant rockets simultaneously.)
Are level seven priest spells necessary? No. Although, falling stars is effectively the second best damage spell in the game, and death wish absolutely has its uses—although asphyxiation should be better. And Restoration is good, but more for its stamina regen and cleansing. And, it's even better on a bard, of course.
Are you saying Crystal Project combat is similar to Potato Flowers in Full Bloom? Because that game's combat is very engaging. The indie RPG that seems interesting to me, at this moment, is Caves of Lore.
Wiz8 is a simplistic system with predictable AI. Like Proving Grounds, it's a game a skilled player can iron man blind. Now, Augury of Chaos, is mostly about winning initiative at the end—high-level 3e dandy being what it is—so that your wizard can nuke the enemy wizards first.
But RChu1982 has a complete spellbook for each of his specialists, so he has x-ray. Regardless, I've gotten very good at getting x-ray at level eight on my bishops. Which is usually in Arnika, or at most by northern wilderness. Which is where getting surrounded starts to become more of a likelihood. Nevertheless, anyone who checks the manual, and has any RPG experience, can tell that not having a mage and priest is going to make the game harder for a bit, so that's on the player for trying a harder party first. (The benefits of an Alchemists is harder to glean, and the manual does make bishop sound like a trickier character to build. They're pretty easy once one learns how the spell system works, though.) It's such a game-changer.
At this point. I'm convinced that my version of the game is broken. It's far too easy.
Cones are great, most of the time. Unless you don't understand how the game works. The major exception is foes that nuke the party at long ranges. But, once you know whereabouts they hang out. It's just a matter of reflexive skills, which isn't hard for someone who's played a lot of Doom II pistol starts. (Since slaughter maps are chiefly about herding demons effectively. Wow, am I bad at that. Proceeds to eat ten revenant rockets simultaneously.)
Are level seven priest spells necessary? No. Although, falling stars is effectively the second best damage spell in the game, and death wish absolutely has its uses—although asphyxiation should be better. And Restoration is good, but more for its stamina regen and cleansing. And, it's even better on a bard, of course.
Are you saying Crystal Project combat is similar to Potato Flowers in Full Bloom? Because that game's combat is very engaging. The indie RPG that seems interesting to me, at this moment, is Caves of Lore.
Wiz8 is a simplistic system with predictable AI. Like Proving Grounds, it's a game a skilled player can iron man blind. Now, Augury of Chaos, is mostly about winning initiative at the end—high-level 3e dandy being what it is—so that your wizard can nuke the enemy wizards first.
But RChu1982 has a complete spellbook for each of his specialists, so he has x-ray. Regardless, I've gotten very good at getting x-ray at level eight on my bishops. Which is usually in Arnika, or at most by northern wilderness. Which is where getting surrounded starts to become more of a likelihood. Nevertheless, anyone who checks the manual, and has any RPG experience, can tell that not having a mage and priest is going to make the game harder for a bit, so that's on the player for trying a harder party first. (The benefits of an Alchemists is harder to glean, and the manual does make bishop sound like a trickier character to build. They're pretty easy once one learns how the spell system works, though.) It's such a game-changer.
At this point. I'm convinced that my version of the game is broken. It's far too easy.