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I wanted to make a solid party to take from Wizardry 6 to Wizardry 7 (and possibly 8 if I ever make it that far). I was having a hard time learning how to make a party and what kind of party works well together. I typically die in my first battle and none of my characters can land any hits. I know part of the fun can be exploring party options in games like this, but I want to get to the adventure. So any recommendations or guides on this would be a big help. Thanks
Starting with a Bard help immensely, since he'll start with a Lute, which means free Sleep spells.

Wiz 6 is indeed quite difficult in the beginning, but one of the first items you find is an Amulet of Life with about 7 charges of Resurrection.
If you can't hit your opponents at all it's usually because of the copy protection.

Don't forget to equip your party at the beginning.
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kmonster: If you can't hit your opponents at all it's usually because of the copy protection.

Don't forget to equip your party at the beginning.
Pretty sure the copy protection stuff was duefully excised from the GOG and Steam versions of these games.
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kmonster: If you can't hit your opponents at all it's usually because of the copy protection.

Don't forget to equip your party at the beginning.
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solzariv: Pretty sure the copy protection stuff was duefully excised from the GOG and Steam versions of these games.
But I still thought I have to put in the "magic words" from the magic word icon list. Or is that something I can ignore? I hate having to look up the magic words before every game...
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solzariv: Pretty sure the copy protection stuff was duefully excised from the GOG and Steam versions of these games.
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kodon: But I still thought I have to put in the "magic words" from the magic word icon list. Or is that something I can ignore? I hate having to look up the magic words before every game...
Just hit Enter.