v1.1.4 is out. The main added feature is support for doors that take up whole ground tiles. This means you can make maps for games like Eye of the Beholder (hope this appears on GoG soon!), Lands of Lore and Dungeon Master.
How it works it there's a new option on the Edit menu called "Block Based Doors" and when enabled you get two new ground types available - "Horizontal Door" and "Vertical Door". These two new options place the current door type into a tile. This, combined with the 'Block' tile type should be all you need to make maps for these games.
As a convenience I've added a little dialog box when you make a new map (Ctrl+N) to explicitly ask you about this option, but you're free to switch it on and off again later - potentially even mixing different types if you want (I'm not sure why but I didn't want to rule out edge cases such as using the Edge Hazard door type - this is an art package after all and it just needs to look right to the viewer, not the computer).
Hope you like it.
Dotur: The unavoidable moment is finally there. I messed up. ^^
I have to move bigger sections of the map one space to the right but not the whole floor. So it would be great if I could select those parts and move them around. Like icons on the Windows desktop. Perhaps an "Select" mode, to avoid accidental movement.
Thanks for your great work to create the one tool to map them all.
Aww no, that sucks! I'll try and add marking and moving sections of the map next. No ETA for this though as the jobs are getting bigger and bigger and it may take quite some time to get this done right.