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I am looking for games similar to Wizardry 6, in terms of the turn based combat and the dungeon crawling. I dislike real time combat very much in these kinds of games but that seems to be the route a lot of games went - Eye of the Beholder, Anvil of Dawn, Legend of Grimrock, which I do not like.

Any suggestions are great!
This question / problem has been solved by rmontiagoimage
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Setari: I am looking for games similar to Wizardry 6, in terms of the turn based combat and the dungeon crawling. I dislike real time combat very much in these kinds of games but that seems to be the route a lot of games went - Eye of the Beholder, Anvil of Dawn, Legend of Grimrock, which I do not like.

Any suggestions are great!
Well the magic system is pretty exclusive to Wizardry VI and VII and 8.

If you have not played Wizardry 8 it is a little different, but has the same sort of magic system.

The eliminage series are a lot like wizardry 1-3 and 5. You can pick up Eliminage Gothic here on GoG. There is another game that came out recently that is like a continuation of Wizardry 7, called Grimoire. The game has a mixed crowd that offers both negative feedback and positive feedback. It can slap you in the face with it's vague descriptions and un-orthodox item identification systems as there are multiple kinds of identifying to do. The game is good tho, if you are into classic dungeon crawling stuff. The multi-classing is different than VI in that if you are a class 1 time and transfer out of it, you can never go back into that class, and classes only "transfer" to certain other classes. There is a wiki with an article on this subject tho. That and pump speed first if you decide to start pumping stats. Speed is a great stat in Grimoire. Grimoire has a few conveniences that older dungeon crawlers don't always have, like a decent auto map, controls on encounter rates, auto-pathing so if you need a minute to use the restroom, just set your course engage and roll out (it goes pretty quick so you may find yourself using this to traverse previously travelled areas alot). That being said, Grimoire has a few issues that don't seem to have any rhyme or reason, gear restrictions that kind of throw a wrench in character planning if you don't have foreknowledge etc. I enjoy Grimoire, and wouldn't recommend it if I didn't.

Bard's Tale Trilogy (remake) is pretty amazing. It's fast paced at least in the first game, excellent graphical upgrades, good tutorials within the game, and really makes the series quite accessible to new comers while still being really fun for people that have played First person dungeon crawlers for years. (been playing genre since around ~90 ? and loved this remake). Leveling up is just a smidge different, but not complicated in the slightest that I can tell. Just be sure to save your game before going for a review, and try to get "relevant" stat gains on your level ups and it's just that simple.

Star Crawlers is a great game, quite a bit different than say Wizardry VI, but I have had a ton of fun with it. Can be a little bizarro weird figuring out how gear works in the game, but just love how it plays. There are guides on steam that I've read that detail skill tree paths pretty well, and recommend solid "builds". I like Star Crawlers for kind of trying to innovate in the First person dungeon crawler genre. It doesn't really let you change classes, but the skill tree system makes it fresh, at least it did for me.

A game that didn't do it for me was Stranger of Sword City, really had high hopes for it but just found it to be to pretty boring and not fun. I didn't like the "camping" system for gear upgrades, I didn't like character creation either, and I've played some very obtuse games with "abhorrent" character generation systems. I could say I give it props for trying to be different, but just because you're different doesn't excuse badness. And to me the game was just bad. Still worth a look if you're into anime and self-loathing style character management.

The early wizardry titles 1-3 and 5 might be good for you. Of them, I'd say proving grounds of the mad overlord (1) or Heart of the Maelstrom (5) were my favorites, and I probably lean a little more heavily toward 5. They are fairly straight forward in terms of mechanics and very enjoyable even if you don't ever beat them. You'll have a lot of fun building a roster of characters and figuring out what kinds of groups "work", maybe dying in the maze and getting a heart attack while you hastily assemble a rescue crew to get your dead "good team" back and falling in love with the new crew too. Really love these kinds of features in dungeon crawling games. It's never really 'game over', just gets interesting. Don't let "permadeath" scare you away from such classic masterpieces.

Oh, almost forgot Wizardry Labyrinth of Lost Souls is a bit more like Wizardry 1, 2 ,3 and 5 but is pretty fun in its own right. It is definitely heavily anime inspired in terms of character art and voicing, but if that doesn't bother you can have some fun exploration times.

Ok I'm sure there's a ton of other titles people may suggest, but these are just some of the ones I'm into, minus stranger of sword city. I legitimately just hated it, I even reviewed it on steam with a thumbs down.
Post edited February 13, 2021 by rmontiago
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Setari: I am looking for games similar to Wizardry 6, in terms of the turn based combat and the dungeon crawling. I dislike real time combat very much in these kinds of games but that seems to be the route a lot of games went - Eye of the Beholder, Anvil of Dawn, Legend of Grimrock, which I do not like.

Any suggestions are great!
avatar
rmontiago: Well the magic system is pretty exclusive to Wizardry VI and VII and 8.

If you have not played Wizardry 8 it is a little different, but has the same sort of magic system.

The eliminage series are a lot like wizardry 1-3 and 5. You can pick up Eliminage Gothic here on GoG. There is another game that came out recently that is like a continuation of Wizardry 7, called Grimoire. The game has a mixed crowd that offers both negative feedback and positive feedback. It can slap you in the face with it's vague descriptions and un-orthodox item identification systems as there are multiple kinds of identifying to do. The game is good tho, if you are into classic dungeon crawling stuff. The multi-classing is different than VI in that if you are a class 1 time and transfer out of it, you can never go back into that class, and classes only "transfer" to certain other classes. There is a wiki with an article on this subject tho. That and pump speed first if you decide to start pumping stats. Speed is a great stat in Grimoire. Grimoire has a few conveniences that older dungeon crawlers don't always have, like a decent auto map, controls on encounter rates, auto-pathing so if you need a minute to use the restroom, just set your course engage and roll out (it goes pretty quick so you may find yourself using this to traverse previously travelled areas alot). That being said, Grimoire has a few issues that don't seem to have any rhyme or reason, gear restrictions that kind of throw a wrench in character planning if you don't have foreknowledge etc. I enjoy Grimoire, and wouldn't recommend it if I didn't.

Bard's Tale Trilogy (remake) is pretty amazing. It's fast paced at least in the first game, excellent graphical upgrades, good tutorials within the game, and really makes the series quite accessible to new comers while still being really fun for people that have played First person dungeon crawlers for years. (been playing genre since around ~90 ? and loved this remake). Leveling up is just a smidge different, but not complicated in the slightest that I can tell. Just be sure to save your game before going for a review, and try to get "relevant" stat gains on your level ups and it's just that simple.

Star Crawlers is a great game, quite a bit different than say Wizardry VI, but I have had a ton of fun with it. Can be a little bizarro weird figuring out how gear works in the game, but just love how it plays. There are guides on steam that I've read that detail skill tree paths pretty well, and recommend solid "builds". I like Star Crawlers for kind of trying to innovate in the First person dungeon crawler genre. It doesn't really let you change classes, but the skill tree system makes it fresh, at least it did for me.

A game that didn't do it for me was Stranger of Sword City, really had high hopes for it but just found it to be to pretty boring and not fun. I didn't like the "camping" system for gear upgrades, I didn't like character creation either, and I've played some very obtuse games with "abhorrent" character generation systems. I could say I give it props for trying to be different, but just because you're different doesn't excuse badness. And to me the game was just bad. Still worth a look if you're into anime and self-loathing style character management.

The early wizardry titles 1-3 and 5 might be good for you. Of them, I'd say proving grounds of the mad overlord (1) or Heart of the Maelstrom (5) were my favorites, and I probably lean a little more heavily toward 5. They are fairly straight forward in terms of mechanics and very enjoyable even if you don't ever beat them. You'll have a lot of fun building a roster of characters and figuring out what kinds of groups "work", maybe dying in the maze and getting a heart attack while you hastily assemble a rescue crew to get your dead "good team" back and falling in love with the new crew too. Really love these kinds of features in dungeon crawling games. It's never really 'game over', just gets interesting. Don't let "permadeath" scare you away from such classic masterpieces.

Oh, almost forgot Wizardry Labyrinth of Lost Souls is a bit more like Wizardry 1, 2 ,3 and 5 but is pretty fun in its own right. It is definitely heavily anime inspired in terms of character art and voicing, but if that doesn't bother you can have some fun exploration times.

Ok I'm sure there's a ton of other titles people may suggest, but these are just some of the ones I'm into, minus stranger of sword city. I legitimately just hated it, I even reviewed it on steam with a thumbs down.
I picked up all of these games today, haha. Guess my research proved fruitful. Thank you!
Great I'm glad to have helped.

There is Heroes of might and magic VI, or even World of Xeen (like a mixture of 4 and 5 with a little bonus stuff because the two are joined), they play a bit differently compared to Wizardry VI, but you can set it up to play "turn based". It can play a bit chaotically til you get used to it, and even then can get chaotic. You can uber cheese you characters quickly if you follow guides that specify how to do such, eliminating a lot of challenge and exploration needs, but even doing that will still provide many hours of entertainment.

I bring those specific games up because they were pretty fun for me. I don't recall beating them, but had a lot of fun with them. Let us know how you enjoyed some of these other titles tho.
One other game that does not get mentioned a lot but was around the same time as Bards Tale is Dragon Wars. It does show its age but it is a first person party based game with ranged combat.
I'd suggest the Etrian Odyssey series on the Nintendo DS/3DS. Turn based combat with front/backline characters. Grid based maps -- and use the touchscreen to make your own maps as you go along. Has the same flavor of Wiz1-3,5's "start in town, venture to levels, run back to heal." Can be turned up to be hard as nails, or you can easily run into a level miniboss if you don't properly avoid them. Don't let the possibly "too cute" anime-style characters fool you, the series is an oldschool dungeon crawler.
Hey I forgot about this topic I posted in, but now that I've seen it fresh, how has your time with those games turned out? Did you find any other games not listed here?
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NathanMates: I'd suggest the Etrian Odyssey series on the Nintendo DS/3DS. Turn based combat with front/backline characters. Grid based maps -- and use the touchscreen to make your own maps as you go along. Has the same flavor of Wiz1-3,5's "start in town, venture to levels, run back to heal." Can be turned up to be hard as nails, or you can easily run into a level miniboss if you don't properly avoid them. Don't let the possibly "too cute" anime-style characters fool you, the series is an oldschool dungeon crawler.
There's some other Japanese-made DRPGs in this style. Considering only those available on GOG:
* Elminage Gothic is even more similar to Wizardry 1-3 and 5, the differences being that it's a lot longer, a lot harder once you get past the beginning, and has a lot more character classes available.
* Saviors of Sapphire Wings is interesting; it doesn't let you create your party, but it does let you customize your party, changing their effective races (for gameplay purposes, but not plot purposes), classes, subclasses, and allocation of stat points (with easy zero-cost respec once you've beaten the first boss).
* SoSW comes with another game, Stranger of Sword City Revisited, While there are many similarities, there are plenty if differences; SoSW has you create your own party, and it doesn't have respect; also, the game is harsher in some regards, with no mid-dungeon saving and the threat of permadeath if the character runs out of LP (LP is lost on death, and is restored by having the character stay in town a while, or by using rare consumables).
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abbayarra: One other game that does not get mentioned a lot but was around the same time as Bards Tale is Dragon Wars. It does show its age but it is a first person party based game with ranged combat.
It also feels different, as the structure is completely different, with Dragon Wars having a bigger emphasis on exploration and adventure game style puzzle solving rather than on fighting enemies for XP and loot. (Enemies don't even drop loot in Dragon Wars!)
Post edited August 23, 2021 by dtgreene