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Some questions:

1) What do you think is the best race. My Mook is doing quite well.

2) Do you give your Gadgeteer a Melee weapon. I do and swap with Omnigun. The Omnigun is not great till later levels and end the hits from a sword make a difference on expert early game.

3)Best Omnigun Ammo? Lighting Bolts?
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gods_rottweiler: Some questions:

1) What do you think is the best race. My Mook is doing quite well.

2) Do you give your Gadgeteer a Melee weapon. I do and swap with Omnigun. The Omnigun is not great till later levels and end the hits from a sword make a difference on expert early game.

3)Best Omnigun Ammo? Lighting Bolts?
1. Honestly, I don't know, but consider that having good Stamina and carrying capacity will help.

2. I haven't been doing so, but this is still a reasonable strategy. A sling can still be useful, especially since you can get a doubleshot sling. If crossbows are more your thing, note that you can have your Gadgeteer make a doubleshot/tripleshot crossbow, which is very effective but takes a lot of stamina to use. Don't use a cursed weapon if you want to be able to easily switch weapons.

3. Looking at the list of ammo, Peacemaker looks like it's stronger than Lightning Bolts (with 20% Kill). Mystic Arrow has 35% Paralyze, which pretty much nothing is immune to, while the extremely rare Gold Nuggets have 60% KO (but are too rare for regular use). Medusa Stones are decent as well, and may be easier to get than the other listed weapons (not to mention being usable via Omnigun even at low levels). Fear Bolts are good if you like having your enemies run away.
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gods_rottweiler: Some questions:

1) What do you think is the best race. My Mook is doing quite well.

2) Do you give your Gadgeteer a Melee weapon. I do and swap with Omnigun. The Omnigun is not great till later levels and end the hits from a sword make a difference on expert early game.

3)Best Omnigun Ammo? Lighting Bolts?
1. farrie

2. no a omnigun will start to out pass a melee weapon by level 12 and gadits (starting with the lightning rod from starting area) should be used until the gun Kicks in... pump speed and sences for a gun build

3. bullets until level 14 then it really doesn't matter after that ime because the gun is more about the effects than actual damage
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gods_rottweiler: 1) What do you think is the best race. My Mook is doing quite well.
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ussnorway: 1. farrie
I wouldn't consider a Fairy a good choice here. Fairies have low carrying capacity, and gadgets are *heavy*, especially the stronger ones. Also, I don't remember how good a Fairy's Stamina is, but with low STR, VIT, and PIE, it doesn't look good.
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ussnorway: 1. farrie
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dtgreene: I wouldn't consider a Fairy a good choice here. Fairies have low carrying capacity, and gadgets are *heavy*, especially the stronger ones. Also, I don't remember how good a Fairy's Stamina is, but with low STR, VIT, and PIE, it doesn't look good.
at her current level of 13 she shoots 6 (3|3) shots per round and can fire gadits 3 times on her (70 hp) 130 stamia... 3rd hightest damage dealer in my party.
http://wiz8.businesscatalyst.com/assets/gad13.jpg

gadits are not as heavy as music but stamia | ammo management is always something you have to keep an eye on

p.s, there are trinkets that add +20 str to gaditeers if you want them... Tinker's Carryall Bracers = +20str, 1ac and +5 locks and you could have two but I like to have my valk cast superman + rest all on the party so stamia isn't too much stress

p.p.s, you do have to run around looking for armour for her but its worth it ime
Post edited January 26, 2017 by ussnorway
Mook is a good choice for the Gadgeteer. His basic stats fits the profession, can pump Dex and Sen early on and comes with good resistances to boot. Main Drawbacks imo are his low piety (low stamina) and especially his low speed, which must be taken care of as soon as Sen or Dex is full. But once he reaches around Level 15 and his speed is halfway good, he will turn into a powerhouse
Although it may be more of an exotic fun approach I actually contemplated a Lizardman Gadgeteer. That's for Stamina and a melee focus. If you'd reach Trynton on level 1 - which is kind of ridiculous of course - it would even save you 5 INT ^^

Besides that a Gadgeteer wants all attributes, since Stamina is a thing. Personally I like Humans, so that would probably be my choice. That's +15 Attribute points over most races. Then again Piety is used for Stamina only, so you might prefer a Hobbit for a more focused attribute profile while still sporting +10 points.
Post edited January 27, 2017 by Zadok_Allen
I'll put this out there... In my experence 3 rounds of gadgit will drain your stamina no matter what character you pick

I use my valk as a stamina batty so that a bard | gad party can keep fighting for ten rounds without dropping

p.s, pie is important as a defence and devine caster which is why I like my Dragon Valk so much
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ussnorway: I'll put this out there... In my experence 3 rounds of gadgit will drain your stamina no matter what character you pick
True, the effect of high Stamina is rather limited. Actually I think you are right, although there may be some gritty details. I like Humans anyway ^^

Unless you want melee you could skip on STR, VIT and PIE (a solo gadge is probably the only gadge that wants melee). Usually I focus on minimizing attributes I don't need rather than maximizing stuff as far as race is concerned. To have three attributes to skip on sounds tempting indeed: so many points freed up. Thing is: even if you do not max any of those three minimizing all of them might make a significant difference. Three gadget uses instead of two? 50% more uses are not just some small detail - it's pretty big. Hardly anybody blows his Stamina like that, so Rest All is pointless, only benefitting one character. We're talking about one character dedicated to supporting your Gadgeteer - that's quite demanding. Then again I wouldn't max any of those attributes (apart from STR for a melee Gadgeteer), so you may never be able to get to three uses anyway. Also you'll need support anyway.

Ultimately I am not sure. IF picking a Human w/o maxing anything "for Stamina" (though potentially STR for melee) gives you an extra use I'd do that. Else you are right ussnorway: minimizing all Stamina related attributes would make sense if you are stuck with two uses anyway. As a ranged non-magic class these attributes aren't necessary. Maxing one attribute solely for a third use AND choosing a race with decent basic Stamina stats may still be worth it - sinking all your points into those attributes on the other hand seems extreme and questionable. Thing is: I really do not know how much it takes to get a third use. It ought to depend on the gadgets used. Does somebody have the details at the ready?

In any case a Bard would look good on the party, since you'll need a Divinity caster dedicated to Stamina replenishment anyway. Possibly Giant Sword users as well.
Post edited January 27, 2017 by Zadok_Allen
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Zadok_Allen: In any case a Bard would look good on the party, since you'll need a Divinity caster dedicated to Stamina replenishment anyway. Possibly Giant Sword users as well.
The Tripleshot Crossbow also uses a lot of Stamina. It's heavy, so each shot uses up a lot, and you get extra shots (each of which uses up even more Stamina). If you have a Gadgeteer, you will likely want to take advantage of her ability to create one, so that's another character who needs it.
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Zadok_Allen: Although it may be more of an exotic fun approach I actually contemplated a Lizardman Gadgeteer. That's for Stamina and a melee focus. If you'd reach Trynton on level 1 - which is kind of ridiculous of course - it would even save you 5 INT ^^
Alternatively, do the following:

1. Start with a throwaway character in that party slot. This character should be someone who is useful early on, but might not be so useful later. (A Fairy Mage who focuses on Speed and Senses is one option.)

2. Reach the Trynton fountain, the sooner the better. (Note that even level 10 will be OK for this purpose.)

3. Replace the character with a new level 1 Lizardman Gadgeteer right in front of the fountain.

4. Use the fountain for the +5 Intelligence boost.

5. Now start leveling up the Gadgeteer as normal. By the time the rest of your party has gained a level's worth of experience, your Gadgeteer will only be 1 level behind, and the gap will grow even smaller at higher levels. (In fact, the Gadgeteer will likely pass all the conventional spellcasters in your party.)

It's easy to forget about the character replace option, but this is one way it could be used. Note that creating a new Gadgeteer will give you an Omnigun, even if you don't pay for her starting equipment.
Post edited January 27, 2017 by dtgreene
1) Hobbit
Gadgets are quite fast to use but if you dont raise a mooks speed to avg aka 50
he will often act after enemies or even the one who repeatedly casts a PL1 stamina on him,
which allows continous use of the low-medium tier gadgets like holo projector or the rod.
mooks also gets 5 attribute points less than a hobbit, with need to raise speed to 50 there is no advantage left,
unless one is stupid enough to consider the use of the giant sword(at all, or even) for a gadgeteer.

2) Yes, although he rarely uses it before late midgame
when ranged skills are maxed and 2 tinkers carryall bracers boost attack rating and dmg

3) Mystc Arrows
Peacemakers only if you dont have a ranger who can get a higher attack value as bow+ammo modifiers accumulate,
and adds his class related crit chance to the arrows 20%,
but you will hardly find 100 in the game unless you farm the specific encounters.
Mystic arrows weigh less than peacemakers, ligning bolts or medusas
and ammo weight also counts for stamina consumption,
rather important for someoe who consumes ammo like no one else.
Post edited January 28, 2017 by townltu