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I always wondered. "Attack effects" refers to paralysis / hex / etc as applied by weapons, monsters and skills (e.g. paralysis might be resisted as a water effect). Crits would be one of the outstanding examples.
The level seems more likely. For one thing it's my impression that levels are at work (for what it's worth) and for another some effects are available in multiple magic realms (e.g. Instant Death). Just like spells attack effects could be influenced by both. Does some one know specifics?
(This post is about Wizardry 8: Earlier Wizardry games work differently.)

I am pretty sure that level affects most attack effects. (Drain Stamina *might* be an exception to this rule.)

The way resistances work against spells is extremely simple; a spell is only affected by the resistance to its realm. This has some unexpected effects, like the fact that Quicksand and Earthquake work well against flying enemies, and Make Wounds and Lifesteal work well against undead. Some status ailments, such as Fear, Blindness, Insanity, and Unconsciousness, can be caused by spells of different realms, and that realm's resistance is used. For example, it is easier to blind Rapax with Blizzard than with Blinding Flash.

Status immunities exist, but are entirely dependent on the creature type. They can generally be viewed by right-clicking on the creature type with enough Mythology, except for the fact that undead are immune to instant death (even from Quicksand). A few PC classes have resistances, but enemies do not get class based resistances, I believe. (Time to try inflicting fear on a Rapax Samurai and see if that works.)
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Zadok_Allen: I always wondered. "Attack effects" refers to paralysis / hex / etc as applied by weapons, monsters and skills (e.g. paralysis might be resisted as a water effect). Crits would be one of the outstanding examples.
The level seems more likely. For one thing it's my impression that levels are at work (for what it's worth) and for another some effects are available in multiple magic realms (e.g. Instant Death). Just like spells attack effects could be influenced by both. Does some one know specifics?
My understanding is this:

For example, Diamond Eyes has a 20% Paralyze effect. This means that 1 in 5 times you hit an opponent (the attempt itself doesn't count - you have to hit) something like a dice throw is triggered, comparing your level to the opponent's level. In case you both are the same level, my understanding is (and this could be wrong) that there is a 50% chance your 1 in 5 times Paralyze effect goes through (i.e. 10% in total).

I don't know the exact formula behidn the dice throw, but I think it is not linear, but rather very "steep" (i.e. even like 5 levels difference has a big influence in terms of attack success). Someone has posted some examples somewhere, but whether that was accurate or not I cannot say.

As for magic resistances, I'm pretty sure that those have no influnce on the success chance of weapon effects. At least I've often hexed some higher level Mental resistant opponent with the Staff of Doom, but almost never got through with the respective spell.

BTW: I'm not sure what you mean by "some effects are available in multiple magic realms (e.g. Instant Death)". Each spell belongs to one specific realm (Divinity for Instant Death), and thus is also affected by only one specific magic resistance. Don't confuse this with magic schools - Instant Death can be learned from the Divine and Psionics magic school, but still only belongs to one realm (Divinity).
Post edited February 26, 2016 by kn1tt3r
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kn1tt3r: BTW: I'm not sure what you mean by "some effects are available in multiple magic realms (e.g. Instant Death)".
Sorry I've put that wrong, calling the effect "Instant Death". I meant to say the *kill effect* is applied by spells of different realms, e.g. Divine (Instant Death) and Air (Asphyxiation).

IF attack effects were influenced by resistances you'd only apply one resistance of course. In most cases the corresponding resistance would be obvious: paralysis is water, hex is mental, blind is fire, kill is divine and so on. Then again this refers to the "main spells" to cause that effect and neglects some outliers, like Asphyxiation causing a kill effect or Blizzard blinding opponents.
That is just me checking whether it could possibly make sense to apply resistances to attack effects. If effects were not at all "aligned" with any realm the question would be answered as it would not make sense to apply specific resistances. Turns out it mostly works to find the "correct" resistances at least. While that doesn't mean that resistances are applied it does mean that resistances could be applied without throwing consistency to the winds.

That said you are probably right to discard that possibility, just minding the level.
Post edited February 26, 2016 by Zadok_Allen